Gaming Quiz / All 3 cost cards - Hearthstone (Wild to KoFT)

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Can you name all 3 cost cards - Hearthstone (Wild to KoFT)?

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HintAnswer
At the end of your turn, give another friendly Mech +2/+2
3/4. Taunt. Beast
2/3. Poisonous
Battlecry: Draw a Divine Shield minion from your deck
During your turn, your hero is Immune
1/4. Spell Damage +1
Battlecry: Silence a minion
Draw a card, then add a copy of it to your hand
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage
Battlecry: Each player draws 2 cards
Deal 1 damage to all enemy minions. Draw a card
Deal 9 damage randomly split among ALL characters
Destroy a random enemy minion
Deal 3 damage. Gain 3 Armor
Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle
Battlecry: If you're holding a Dragon, summon two 1/1 Whelps
Combo: Deal 2 damage
Deathrattle: Give a random minion in your hand +2/+2
Give a minion +2/+4 and Spell Damage +1
Deathrattle: Deal 2 damage to the enemy hero
Inspire: Return this minion to your hand
Secret: When your opponent casts a spell, add a copy to your hand that costs (0)
Hero Powers are disabled
4/2. Stealth. Beast
Battlecry: If you have a minion with Spell Damage, gain +2/+2
Gain 5 Armor. Draw a card
Deal 2-3 damage to all enemy minions. Overload: (2)
3/1. Charge
Inspire: Summon a 1/1 Silver Hand Recruit
Deathrattle: Your opponent draws a card
Whenever you target this minion with a spell, deal 3 damage to a random enemy
Costs (0) if your hero was healed this turn
Choose a friendly minion. Destroy it and a random enemy minion
3/2. Weapon. Battlecry: Your hero is Immune this turn
Enrage: Windfury and +1 Attack
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target
Deal 2 damage to all minions
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn
At the end of your turn, deal 1 damage to all other minions
2/8. Taunt. Overload: (3)
Battlecry: The next time you use your Hero Power, it costs (2) less
Whenever you play a card with Overload, gain +1/+1
2/4. Taunt
Whenever a minion takes damage, gain +1 Attack
Your Silver Hand Recruits have +1 Attack
Whenever you draw a card, reduce its Cost by (1)
At the start of your turn, deal 2 damage to a random enemy
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand
Deathrattle: Summon a number of 1/1 Rats equal to this minion's Attack
Battlecry: Draw a card. If it's a minion, transform it into a Chicken
Battlecry: If you're holding a minion with 5 or more Attack, Adapt
Battlecry: If your deck has no 3-Cost cards, transform into a 3/3 copy of a minion
3/3. Spell Damage +1
Deathrattle: Summon a 2/1 Damaged Golem
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel
2/5. Beast
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield
Secret: After your opponent plays a minion, add two copies of it to your hand
Give a minion +3 Attack. If it's a Demon, also give it +3 Health
After you cast a spell, refresh your Hero Power
2/3. Weapon. Battlecry: Give a random friendly minion Divine Shield and Taunt
Choose One - Give a minion +4 Attack; or +4 Health and Taunt
3/2. Weapon. Whenever a friendly Secret is revealed, gain +1 Durability
Battlecry: If you control another Murloc, Discover a Murloc
Secret: After your opponent plays a minion, summon a copy of it
5/1. Stealth
At the start of your turn, restore this minion to full Health
Secret: When your hero takes fatal damage, prevent it and become Immune this turn
Battlecry: If you're holding a Dragon, gain +1/+1
Whenever you target this minion with a spell, gain Divine Shield
At the end of your turn, give your C'Thun +1/+1 (wherever it is)
After this minion attacks a hero, Adapt
3/2. Weapon. Battlecry: If you have a minion with Taunt, gain +1 Durability
Deal 1 damage to a minion. Repeat until a minion dies
Deathrattle: If it's your opponent's turn, gain 6 Armor
Choose One - Give each player a Mana Crystal; or Each player draws a card
Battlecry: Silence a Demon
Battlecry: If you control another Pirate, give your weapon +1/+1
Add a copy of each damaged friendly minion to your hand
Battlecry: Deal 2 damage to all minions with Deathrattle
Battlecry: Look at 3 cards. Guess which one started in your opponent's deck to get a copy of it
Secret: When a friendly minion dies, put 2 copies of it into your hand
Your Battlecries twigger twice
HintAnswer
Inspire: Gain Windfury this turn
Battlecry: Destroy both adjacent minions and gain their Attack and Health
Battlecry: Summon a random basic Totem
Transform a minion into a 4/2 Boar with Charge
0/7. Spell Damage +1
Whenever you summon a 1-Health minion, give it Divine Shield
Battlecry: Restore 3 Health
Give your minions 'Deathrattle: Return this to your hand'
Stealth. At the start of your turn, gain +1/+1
If you control a Secret at the end of your turn, restore 4 Health to your hero
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul
Combo: Give a friendly minion Poisonous
Restore 8 Health
Summon a Jade Golem. Gain an empty Mana Crystal
Battlecry: Freeze your other minions
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon
Battlecry: Summon a 1/3 Spider
Battlecry: Deal 1 damage to all enemy minions
5/1. Elemental
Draw 2 Demons from your deck
Deathrattle: Summon two 1/1 Raptors
Secret: When your opponent casts a spell, Counter it
Battlecry: Give your opponent 2 Bananas
Battlecry: Give your other Mechs +2 Attack
Your Secrets cost (0)
Copy 2 cards in your opponent's deck and add them to your hand
Whenever this minion takes damage, draw a card
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead
Deal 3 damage. If you control a Beast, deal 5 damage instead
Your Charge minions have +1 Attack
1/5
1/4. Windfury
Whenever a minion dies, gain +1 Attack
Battlecry: Give a random friendly Beast, Dragon, and Murloc +1/+1
Taunt. Enrage: +3 Attack
For each enemy minion, summon a 1/1 Hound with Charge
Battlecry: Put a 1-Cost minion from each deck into the battlefield
Taunt. Has +2 Attack during your opponent's turn
2/2. Weapon. Battlecry: Deal 1 damage. Combo: Deal 2 instead
Battlecry: Give a friendly minion +3 Health
Freeze all enemy minions
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor
Your other Pirates have +1/+1
Secret: When a minion attacks your hero, destroy it
4/2. Weapon. 50% chance to attack the wrong enemy
For each enemy minion, summon a 1/1 Pawn with Taunt
Whenever this minion takes damage, summon a 1/1 Imp
Draw a card. That card costs (3) less
Deathrattle: Give your minions +1/+1
Deathrattle: Add two 1/2 Elementals to your hand
Give a minion +3 Attack and Divine Shield
Combo: Gain +2/+2 for each other card you've played this turn
At the start of your turn, deal 2 damage to this minion
3/2. Weapon. Deathrattle: Give a random friendly Mech +2/+2
4/8. Can't attack
Battlecry: Give a friendly Beast Immune this turn
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp
Summon a random Beast Companion
Battlecry: Trigger a friendly minion's Deathrattle
4/3. Can't be targeted by spells or Hero Powers
Secret: When a friendly minion dies, summon a random minion with the same Cost
Deathrattle: Summon a 5/5 Devilsaur
Give your characters +2 Attack this turn
Transform a minion into a 0/1 Frog with Taunt
Whenever you play a 1-Attack minion, give it +2/+2
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost
Battlecry: Discover a Mage, Priest, or Warlock card
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian
1/4. Taunt. Beast
Whenever you play a card, gain +1/+1
Deathrattle: Give a random friendly minion +3 Health
3/4. Mech
50% chance to attack the wrong enemy
3/3. Taunt. Beast
Destroy a minion with 5 or more Attack
Battlecry: Give a random minion in your hand +1/+1
2/2. Battlecry: Adapt
Battlecry: If you have a Pirate, gain +1/+1
Battlecry: If you played an Elemental last turn, Adapt
Choose One - Transform into a 5/2 minion; or a 2/5 minion
Can only attack if your hero attacked this turn
At the end of your turn, draw a card
2/3. Windfury
Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion
HintAnswer
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep
If you discard this minion, summon it
4/3. Taunt
Draw three 1-Cost minions from your deck
2/2. Battlecry: Deal 1 damage
Battlecry: Give your opponent a Mana Crystal
Taunt. After you summon a minion, gain +1 Health
Deal 5 damage to an undamaged character
Give your minions 'Deathrattle: Add a random Beast to your hand'
Deal 3 damage. Shuffle a 'Roaring Torch' into your deck that deals 6 damage
Your opponent's spells cost (1) more
Battlecry: Discover a spell. Deal damage to your hero equal to its Cost
Destroy a minion. Add a random minion to your opponent's hand
Battlecry: Deal 1 damage to all other minions
Deathrattle: Summon a random 1-Cost minion
Battlecry: Give a friendly minion Immune this turn
Your end of turn effects trigger twice
Your other minions have +1 Attack
3/3. Lifesteal
Draw cards until you have as many in hand as your opponent
Battlecry: If your opponent has 4 or more minions, take control of one at random
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)
Battlecry: Discover a copy of a minion in your deck
After you summon a minion, gain +1 Attack
Add 2 random class cards to your hand (from your opponent's class)
Deal 2 damage to all minions except Demons
Battlecry: Remove 1 Durability from your opponent's weapon
After you cast a spell, deal 2 damage randomly split among all enemies
Divine Shield. Taunt. Lifesteal
Give your hero +3 Attack this turn. Gain 3 Armor
5/2. Elemental
2/2. Stealth. Poisonous
1/4. Charge. Taunt
Battlecry: Give all Deathrattle minions in your hand +1/+1
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it
Taunt. Battlecry: Discover a Taunt minion
At the start of your turn, swap this minion with a random one in your hand
Battlecry: Give your other Murlocs +2 Health
1/5. Weapon. After you summon a minion, give it +1/+1 and this loses 1 Durability
Battlecry: Summon a 1/1 Boar
Your other Murlocs have +2/+1
Deathrattle: Add a 3/2 weapon to your hand
Deal 4 damage to a minion
Draw 2 cards
Has +4 Attack while your opponent has 6 or more cards in hand
3/1. Divine Shield
1/3. Weapon. Destroy any Frozen minion damaged by this
Choose a friendly minion and give it to your opponent
Deal 4-5 damage to all minions. Overload: (5)
Deal 5 damage. Overload: (2)
Battlecry: If an enemy is Frozen, draw a card
Whenever this minion takes damage, discard a random card
Stealth. Whenever this attacks, add a random card to your hand (from your opponent's class)
Deal 2 damage. Restore 2 Health to your hero
1/3. Weapon. Has +2 Attack while you have a Mech
Battlecry: Give a friendly minion +1/+1
Battlecry: Add a random spell to each player's hand
Battlecry: The next Secret your play this turn costs (0)
Copy the lowest Cost minion in your hand
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Deal 2 damage to a minion and the minions next to it
Battlecry: Deal 4 damage to HIMSELF
Taunt. Battlecry: Destroy one of your Mana Crystals
Inspire: Give your weapon +1 Attack
Give your weapon Poisonous
Battlecry: Give a random weapon in your hand +1/+1
Deathrattle: Deal damage equal to this minion's Attack to all enemy minions
Battlecry: Change an enemy minion's Attack to 1
Whenever this minion survives damage, summon a 2/2 Ghoul
Battlecry: Your opponent's Hero Power costs (5) more next turn
Stealth. At the end of your turn, summon a 1/1 Steward
After you summon a minion, give it +1/+1
Whenever you summon a minion, deal 5 damage to your hero
Battlecry: Choose a friendly minion. Shuffle a copy into your deck
Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1
3/2. Weapon. Battlecry: Give +1/+1 to your minions with Divine Shield
Deathrattle: Add a random Deathrattle minion to your hand
Battlecry: If you control a minion with 5 or more Attack, gain +2/+2
Taunt. Battlecry: Restore 3 Health
Stealth. Divine Shield
Gain an empty Mana Crystal for each friendly minion
Charge. Divine Shield
Secret: When your hero is attacked, gain 8 Armor

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