Gaming Quiz / Psychic-type Pokémon moves by description

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Can you name every Psychic-type Pokémon move by its description?

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DescriptionMove
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
The user teleports using a strange power and switches its place with one of its allies.
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
The user throws up a sturdy wall that sharply raises its Defense stat.
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
The target is hit by a weak telekinetic force. It may also leave the target confused.
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
The user attacks with an odd, unseeable power. It may also make the target flinch.
Two turns after this move is used, a hunk of psychic energy attacks the target.
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
The user employs its psychic power to switch stat changes with the target.
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.
The user employs hypnotic suggestion to make the target fall into a deep sleep.
If the opponents know any move also known by the user, the opponents are prevented from using it.
The user instructs the target to use the target's last move again.
The user distracts the target by bending a spoon. It lowers the target's accuracy.
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
The user meditates to awaken the power deep within its body and raise its Attack stat.
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
A retaliation move that counters any special attack, inflicting double the damage taken.
A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
The user employs its psychic power to switch its Attack with its Defense stat.
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
The target is attacked with a peculiar ray. It may also cause confusion.
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Using its psychic power of suggestion, the user transfers its status problems to the target.
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
The target is attacked with an odd psychic wave. The attack varies in intensity.
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
The user mimics the target completely, copying the target's natural Ability.
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
The user employs its psychic power to exchange Abilities with the target.
The user exchanges Speed stats with the target.
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
The user catches the target off guard and swaps its held item with its own.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

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