Gaming Quiz / Normal-type Pokémon moves by description

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Can you name every Normal-type Pokémon move by its description?

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DescriptionMove
The user applies pressure to stress points, sharply boosting one of its stats.
The user helps the target and makes it use its move right after the user.
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round objects are hurled at the target to strike two to five times in a row.
The user switches places with a party Pokémon in waiting, passing along any stat changes.
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
The user passes its held item to the target when the target isn't holding an item.
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
The user blocks the target's way with arms spread wide to prevent escape.
The user drops onto the target with its full body weight. It may leave the target with paralysis.
The user attacks everything around it with the destructive power of a terrible, explosive sound.
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
The Pokémon congratulates you on your special day!
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
The target is hit with a flurry of punches that strike two to five times in a row.
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
The user changes its type to become the same type as one of its moves.
The user changes its type to make itself resistant to the type of the attack the opponent used last.
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
The user endearingly approaches the target, then steals the target's held item.
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
The target is crushed with great force. The attack is more powerful the more HP the target has left.
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
The user curls up to conceal weak spots and raise its Defense stat.
For four turns, this move prevents the target from using the move it last used.
The target is hit with rhythmically launched punches that may also leave it confused.
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
The target is slapped repeatedly, back and forth, two to five times in a row.
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
A large egg is hurled at the target with maximum force to inflict damage.
The user compels the target to keep using only the move it last used for three turns.
An attack move that cuts down the target's HP to equal the user's HP.
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
The user explodes to inflict damage on those around it. The user faints upon using this move.
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
The user charges the target at blinding speed. This attack always goes before any other move.
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.
The user takes a deep breath and focuses so that critical hits land more easily.
The user draws attention to itself, making all targets take aim only at the user.
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
A full-power attack that grows more powerful the less the user likes its Trainer.
The target is jabbed repeatedly with a horn or beak two to five times in a row.
The target is raked with sharp claws or scythes for two to five times in quick succession.
The user charges at the target using every bit of its power. The user must rest on the next turn.
The user intimidates the target with the pattern on its belly to cause paralysis.
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
The user's body grows all at once, raising the Atk and Sp. Atk stats.
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
Using Happy Hour doubles the amount of prize money received after battle.
The user stiffens all the muscles in its body to raise its Defense stat.
The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
The user assists an ally by boosting the power of its attack.
A unique attack that varies in type and intensity depending on the Pokémon using it.
The user holds back when it attacks and the target is left with at least 1 HP.
The user and an ally hold hands. This makes them very happy.
The target is jabbed with a sharply pointed horn to inflict damage.
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
The user howls loudly to raise its spirit, boosting its Attack stat.
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
The user lets loose a horribly echoing shout with the power to inflict damage.
The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.
The user concentrates intensely. The attack on the next turn always results in a critical hit.
This move can be used only after the user has used all the other moves it knows in the battle.
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
The user pins the target with a dark, arresting look. The target becomes unable to flee.
The target is attacked by a kick launched with muscle-packed power.
The target is slugged by a punch thrown with muscle-packed power.
The user waggles a finger and stimulates its brain into randomly using nearly any move.
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
The user restores its own HP. The amount of HP regained varies with the weather.
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
The user draws power to attack by using its held Berry. The Berry determines its type and power.
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
The target is physically pounded with a long tail or a foreleg, etc.
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
The user hypnotizes itself into copying any stat change made by the target.
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Restoring its own cells, the user restores its own HP by half of its max HP.
The user recycles a held item that has been used in battle so it can be used again.
The user reflects the target's type, making it the same type as the target.
The user rests to cure itself of a poisoning, burn, or paralysis.
The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
A full-power attack that grows more powerful the more the user likes its Trainer.
The user attacks the target by dancing very hard. The user's type determines the type of this move.
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
The user creates a protective field that prevents status problems for five turns.
The user frightens the target with a scary face to harshly reduce its Speed stat.
Hard, pointed, and sharp claws rake the target to inflict damage.
An earsplitting screech harshly reduces the target's Defense stat.
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
The user attacks everything around it by causing an explosion. The user faints upon using this move.
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
The user's mysterious psychic wave changes the target's Ability to Simple.
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
The user slacks off, restoring its own HP by up to half of its maximum HP.
The target is slammed with a long tail, vines, etc., to inflict damage.
The target is attacked with a slash of claws or blades. Critical hits land more easily.
While it is asleep, the user randomly uses one of the moves it knows.
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
The user just flops and splashes around to no effect at all...
The user shines a spotlight on the target so that only the target will be attacked during the turn.
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
The target is stomped with a big foot. It may also make the target flinch.
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
The user generates odd sound waves from its body. It may confuse the target.
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
Star-shaped rays are shot at the opposing team. This attack never misses.
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
A physical attack in which the user charges and slams into the target with its whole body.
The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
The user performs a wobbly dance that confuses the Pokémon around it.
The user rampages and attacks for two to three turns. It then becomes confused, however.
The user tickles the target into laughing, reducing its Attack and Defense stats.
The user transforms into a copy of the target right down to having the same move set.
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
The fewer PP this move has, the greater its attack power.
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
The target is gripped and squeezed from both sides to inflict damage.
An attack move that varies in power and type depending on the weather.
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
The user is roused, and its Attack and Sp. Atk stats increase.
A long body or vines are used to wrap and squeeze the target for four to five turns.
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

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