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Powers up moves of the same type as the Pokémon.
Normal-type moves become Flying-type moves.
Damages the attacker landing the finishing hit.
Eliminates the effects of weather.
Boosts move power when the Pokémon moves after the target.
Maxes the Attack stat after the Pokémon takes a critical hit.
Senses an opposing Pokémon's dangerous moves.
Prevents opposing Pokémon from fleeing.
Protects allies from attacks that effect their mental state.
The effects of 'Aura' Abilities are reversed.
Reduces the HP of sleeping opposing Pokémon.
Protects the Pokémon from critical hits.
Protects the Pokémon from Defense-lowering attacks.
Powers up Fire-type moves when the Pokémon is in trouble.
Protects the Pokémon from some ball and bomb moves.
Restores HP as well when the Pokémon eats a Berry.
Boosts the Pokémon's Speed stat in sunshine.
Prevents other Pokémon from lowering its stats.
The Pokémon's type becomes the type of the move used on it.
Boosts the Sp. Atk stat when a stat is lowered.
Boosts the Pokémon's accuracy.
Makes stat changes have an opposite effect.
May disable a move used on the Pokémon.
Contact with the Pokémon may cause infatuation.
Prevents the use of self-destructing moves.
Powers up each Pokémon's Dark-type moves.
Lowers stats when HP becomes half or less.
Boosts the Pokémon's Attack stat when its stats are lowered.
Adjusts power based on an opposing Pokémon's stats.
The Pokémon makes it rain when it enters a battle.
Turns the sunlight harsh when the Pokémon enters a battle.
Reduces HP if it's hot. Water restores HP.
The Pokémon awakens quickly from sleep.
Contact may poison or cause paralysis or sleep.
Powers up each Pokémon's Fairy-type moves.
Reduces damage from supereffective attacks.
Contact with the Pokémon may burn the attacker.
Powers up special attacks when the Pokémon is burned.
Powers up the Pokémon's Fire-type moves if it's hit by one.
Powers up party Pokémon when it's sunny.
Prevents lowering of ally Grass-type Pokémon's stats.
Castform transforms with the weather.
Determines what moves an opposing Pokémon has.
Reduces damage done to allies.
The Pokémon can check an opposing Pokémon's held item.
Halves damage from physical moves.
Gives priority to Flying-type moves.
Makes the Pokémon use a held Berry earlier than usual.
Contact with the Pokémon lowers the attacker's Speed stat.
Boosts the Defense stat in Grassy Terrain.
Boosts the Attack stat if the Pokémon has a status condition.
May create another Berry after one is used.
Sometimes heals an ally's status condition.
Weakens the power of Fire-type moves.
Doubles the Pokémon's weight.
The Pokémon may gather Honey from somewhere.
Boosts the Pokémon's Attack stat.
Boosts the Attack stat, but lowers accuracy.
Heals status conditions if it's raining.
Prevents other Pokémon from lowering its Attack stat.
The Pokémon gradually regains HP in a hailstorm.
Raises the likelihood of meeting wild Pokémon.
Comes out disguised as the Pokémon in the party's last spot.
Prevents the Pokémon from getting poisoned.
The Pokémon transforms itself into the Pokémon it's facing.
Passes through the opposing Pokémon's barrier and strikes.
Protects the Pokémon from flinching.
Prevents the Pokémon from falling asleep.
Lowers the opposing Pokémon's Attack stat.
Inflicts damage to the attacker on contact.
Powers up punching moves.
Boosts the Attack stat when it's hit by a Dark-type move.
Prevents other Pokémon from lowering accuracy.
The Pokémon can't use any held items.
Prevents status conditions in sunny weather.
Gives full immunity to all Ground-type moves.
Halves the Pokémon's weight.
Draws in all Electric-type moves to boost its Sp. Atk stat.
Protects the Pokémon from paralysis.
Damages attackers using any draining move.
Reflects status moves.
The Pokémon only takes damage from attacks.
The Pokémon steals the held item of a Pokémon it hits with a move.
Prevents the Pokémon from becoming frozen.
Prevents Steel-type Pokémon from escaping.
Boosts the Defense stat if the Pokémon has a status condition.
Powers up aura and pulse moves.
Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Moves can be used on the target regardless of its Abilities.
Raises one stat and lowers another.
Boosts the Speed stat when it's hit by an Electric-type move.
Boosts the Attack stat after knocking out any Pokémon.
Reduces damage the Pokémon takes when its HP is full.
Changes the Pokémon's type to match the Plate it holds.
Contact with the Pokémon spreads this Ability.
All status conditions heal when the Pokémon switches out.
Ensures attacks by or against the Pokémon land.
All the Pokémon's moves become Normal type.
Keeps the Pokémon from being infatuated or falling for taunts.
Protects the Pokémon from things like sand, hail and powder.
Powers up Grass-type moves when the Pokémon is in trouble.
Prevents the Pokémon from becoming confused.
Parent and child attack together.
Steals an item from an attacker that made direct contact.
The Pokémon may pick up items.
Normal-type moves become Fairy-type moves.
Restores HP if the Pokémon is poisoned.
Contact with the Pokémon may poison the attacker.
May poison a target when the Pokémon makes contact.
Gives priority to a status move.
The Pokémon raises opposing Pokémon's PP usage.
Changes the Pokémon's type to the type of the move it's using.
Boosts the Speed stat if the Pokémon has a status condition.
The Pokémon gradually regains HP in rain.
Some move types scare it and boost its Speed stat.
Powers up moves that have recoil damage.
Normal-type moves become Ice-type moves.
Restores a little HP when withdrawn from battle.
Deals more damage to Pokémon of the same gender.
Protects the Pokémon from recoil damage.
Enables a sure getaway from wild Pokémon.
Boosts certain moves' power in a sandstorm.
Boosts the Pokémon's Speed stat in a sandstorm.
The Pokémon summons a sandstorm in battle.
Boosts the Pokémon's evasion in a sandstorm.
Boosts the Attack stat when hit by a Grass-type move.
Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
Boosts the likelihood of additional effects occurring.
The Pokémon may heal its own status conditions.
Removes additional effects to increase move damage.
Blocks the additional effects of attacks taken.
The Pokémon is prone to wild stat changes.
Increases the number of times multi-strike moves hit.
Temporarily halves the Pokémon's Attack and Speed stats.
Powers up moves if they become critical hits.
Boosts evasion in a hailstorm.
The Pokémon summons a hailstorm when it enters a battle.
Boosts the Sp. Atk stat in sunny weather, but HP decreases.
Gives full immunity to all sound-based moves.
Its Speed stat is gradually boosted.
The Pokémon moves after all other Pokémon do.
The Pokémon changes form depending on how it battles.
Contact with the Pokémon may cause paralysis.
Boosts the Speed stat each time the Pokémon flinches.
The stench may cause the target to flinch.
Protects the Pokémon from item theft.
Draws in all Water-type moves to boost its Sp. Atk stat.
The Pokémon's strong jaw gives it tremendous biting power.
It cannot be knocked out with one hit.
Negates all moves and items that force switching out.
Boosts the critical-hit ratios of moves.
Powers up Bug-type moves when the Pokémon is in trouble.
Prevents itself and ally Pokémon from falling asleep.
Boosts the Pokémon's Speed stat in rain.
The Pokémon can pass an item to an ally.
Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Raises evasion if the Pokémon is confused.
Powers up the Pokémon's weaker moves.
Anticipates an ally's attack and dodges it.
Boosts resistance to Fire- and Ice-type moves.
Powers up 'not very effective' moves.
Powers up Water-type moves when the Pokémon is in trouble.
Powers up moves that make direct contact.
Powers up physical attacks when the Pokémon is poisoned.
The Pokémon copies an opposing Pokémon's Ability.
The Pokémon can't attack on consecutive turns.
Ignores the opposing Pokémon's stat changes.
Boosts the Speed stat if its held item is used or lost.
Unnerves opposing Pokémon and makes them unable to eat Berries.
Boosts the accuracy of its allies and itself.
Restores HP if hit by an Electric-type move.
Restores HP if hit by a Water-type move.
Prevents the Pokémon from getting a burn.
Physical attacks lower its Defense stat and raise its Speed stat.
Only supereffective moves will hit.
Makes status moves more likely to miss.
Changes the Pokémon's shape when HP is half or less.