Pokémon Abilities

Can you name the Pokémon Abilities

Classic
Forced Order Answers have to be entered in order
0/188
20:00
Ability DescriptionAbility Name# of Pokémon who can use it
Increases Attack to 1.5× when poisoned. 1
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. 15
Contact with the Pokémon lowers the attacker's Speed stat. 3
Decreases damage inflicted against ally Pokémon. 8
Protects against damaging moves from friendly Pokémon. 16
Prevents the Pokémon from falling asleep. 14
The Pokémon makes it rain if it appears in battle. 2
All status problems are healed upon switching out. 15
Boosts the Defense stat in Grassy Terrain2
Reduces a sleeping foe’s HP. 1
The Pokémon changes form depending on how it battles. 1
The Pokémon can’t use any held items. 7
Absorbs Grass moves, raising Attack one stage. 16
Boosts the Sp.Atk stat when a stat is lowered. 7
Prevents the foe from fleeing. 3
Has a 30% chance of poisoning Pokémon upon contact when attacking. 7
Protects the Pokémon from recoil damage. 23
Boosts the Pokémon’s evasion in a sandstorm. 20
Negates moves that force switching out.5
Powers up Fire-type moves in a pinch. 20
Powers up moves of the same type. 9
The Pokémon may heal its own status problems16
Adjusts power according to the foe’s lowest defensive stat. 4
Raises non-damaging moves' priority by one stage. 14
Increases the frequency of multi-strike moves.7
Eliminates the effects of weather.1
Raises Attack upon taking a critical hit.7
All the Pokémon’s moves become the Normal type. 2
Doubles Speed during a sandstorm. 6
Reflects most non-damaging moves back at their user. 4
Heals status problems if it is raining. 21
Restores any held Berry after the turn on which it is used. 5
Prevents the Pokémon from becoming confused20
Raises the likelihood of meeting wild Pokémon6
Powers up the Pokémon’s weaker moves. 14
Boosts the Pokémon’s Speed in rain. 38
The Pokémon is protected against critical hits. 27
Powers up aura and pulse moves. 3
Powers up Water-type moves in a pinch. 20
Contact with the Pokémon may cause paralysis. 14
Encourages the early use of a held Berry. 19
Raises Attack one stage upon KOing a Pokémon. 13
Raises Attack two stages upon having any stat lowered. 12
The stench may cause the target to flinch. 7
Passes on a burn, poison, or paralysis to the foe. 15
Temporarily halves Attack and Speed. 1
Powers up moves that have recoil damage. 11
Senses the foe’s dangerous moves. 6
Raises Speed and lowers Defense by one stage each upon being hit by any move.16
The Pokémon can't attack on consecutive turns.3
The effects of 'Aura' Abilities are reversed. 1
Prevents the Pokémon’s stats from being lowered. 2
Prevents the Pokémon from losing accuracy. 31
Boosts the power of punching moves. 12
Inflicts damage on foes using any draining move. 4
The Pokémon may gather Honey from somewhere. 2
Contact with the Pokémon may burn the foe.18
Prevents the Pokémon from getting a burn. 11
Doubles the Pokémon's weight. 5
Contact may paralyze, poison, or cause sleep. 7
Contact with the Pokémon may cause infatuation. 14
Boosts the likelihood of added effects appearing. 12
Powers down super-effective moves. 4
Ability DescriptionAbility Name# of Pokémon who can use it
Boosts Attack if there is a status problem. 21
Boosts the Pokémon’s Speed in sunshine.35
Contact with this Pokémon spreads this Ability. 2
Only super effective moves will hit. 1
Restores HP as well when the Pokémon eats a Berry. 3
Parent and child attack together. 1
Halves damage taken from full HP. 2
Powers up Bug-type moves in a pinch. 24
Enables moves to hit Ghost-type foes. 10
Has a 30% chance of Disabling any move that hits the Pokémon. 5
Raises a random stat two stages and lowers another one stage after each turn. 7
Raises Speed if a held item is used. 12
Inflicts damage to the foe on contact. 6
Protects the Pokémon from Defense-lowering attacks. 12
Raises Speed each time the Pokémon flinches. 10
The Pokémon summons a hailstorm in battle. 4
Boosts Defense if there is a status problem. 3
Boosts the Attack stat, but lowers accuracy. 18
Transforms upon entering battle. 1
Ignores Light Screen, Reflect, and Safeguard. 21
Prevents the Pokémon from becoming infatuated. 19
Powers up party Pokémon when it is sunny. 1
Powers up Fire-type moves if hit by a fire move. 18
Strengthens moves when moving last.12
Heals for 1/3 max HP upon leaving battle. 17
Gives priority to Flying-type moves.3
Ensures the Pokémon and its foe’s attacks land. 8
Boosts Sp. Atk if another Pokémon has Plus. 6
Prevents opposing Pokémon from eating held Berries19
Weakens the power of Fire-type moves. 2
Changes type to match the held Plate. 1
Prevents lowering of ally Grass-type Pokémon's stats. 3
Halves damage from physical moves. 1
Raises evasion if the Pokémon is confused. 7
Raises Speed if hit by an Electric-type move. 4
Powers down super-effective moves. 3
Changes the Pokémon's shape when HP is halved. 1
The Pokémon regains HP in a hailstorm. 14
The Pokémon is protected from flinching. 26
The Pokémon is prone to wild stat changes. 5
Raises moves' accuracy to 1.1× for friendly Pokémon. 1
Restores HP if hit by an Water-type move. 21
The Pokémon’s Speed stat is gradually boosted. 11
Steals attacking Pokémon's held item on contact. 7
The Pokémon's strong jaw gives it tremendous biting power. 2
Powers up each Pokémon's Dark-type moves. 1
Damages attacking Pokémon for 1/8 their max HP on contact. 2
Damages the foe landing the finishing hit. 8
Inverts stat modifiers. 7
Raises resistance to Fire- and Ice-type moves. 23
Raises the Pokémon’s Attack stat. 6
Powers up “not very effective” moves. 9
The Pokémon moves after even slower foes. 1
The Pokémon steals the held item of a Pokémon it hits with a move. 4
Contact with the Pokémon may poison the foe. 16
Protects against damage from weather. 12
The Pokémon is protected from paralysis. 10
Eliminates the effects of weather. 6
The Pokémon raises the foe’s PP usage. 25
The Pokémon only takes damage from attacks. 10
Powers up Grass-type moves in a pinch. 20
Halves the Pokémon's weight. 5
The Pokémon copies a foe's Ability. 7
Ability DescriptionAbility Name# of Pokémon who can use it
Has a 50% chance of protecting against non-damaging moves that inflict major status ailments. 4
The Pokémon can check the foe’s held item. 20
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. 11
Raises Attack when hit by dark-type moves. 9
Halves Attack and Special Attack below 50% HP. 2
Boosts Speed if there is a status problem.9
The Pokémon gradually recovers HP in rain. 11
Prevents the Attack stat from being lowered. 9
Protects the Pokémon from item theft. 8
Prevents the Pokémon’s stats from being lowered. 12
Raises evasion in a hailstorm. 8
Protects allies from attacks that limit their move choices. 2
Normal-type moves become Fairy-type moves.2
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. 2
Restores HP if hit by an Electric-type move. 5
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. 7
Changes the Pokémon’s type to the foe’s move. 1
The Pokémon makes it sunny if it is in battle. 4
Protects the Pokémon from some ball and bomb moves. 3
The Pokémon may pick up items. 3
Boosts Sp. Atk if another Pokémon has Minus. 8
The Pokémon draws in all Electric-type moves. 14
Prevents status problems in sunny weather. 14
Changes the Pokémon's type to the same type of the move it is using. 4
The Pokémon is protected against 1-hit KO attacks. 35
The Pokémon can pass an item to an ally. 3
Powers up each Pokémon's Fairy-type moves. 1
Moves can be used regardless of Abilities. 2
Prevents itself and its allies from falling asleep. 2
Enables sure getaway from wild Pokémon. 24
Gives full immunity to all sound-based moves. 12
Heightens the critical-hit ratios of moves. 9
Ignores any change in stats by the foe. 7
Prevents the Pokémon from getting poisoned. 3
Powers up moves that make direct contact. 2
Prevents the foe from escaping. 6
Increases Special Attack to 1.5× when burned. 2
Prevents Steel-type Pokémon from escaping. 5
Boosts Sp. Atk, but lowers HP in sunshine. 9
Moves can be used regardless of Abilities. 17
Raises Attack if the foe is of the same gender. 18
Prevents combatants from self destructing. 18
Boosts the power of physical attacks.2
Powers up moves if they become critical hits. 14
The Pokémon is protected against critical hits. 8
Reduces HP if it is hot. Water restores HP. 7
Prevents the Pokémon from falling asleep. 12
Normal-type moves become Ice-type moves. 2
Blocks the added effects of attacks taken. 7
Determines what moves the foe has. 6
Transforms with the weather. 1
Restores HP if the Pokémon is poisoned. 3
Prevents the Pokémon from becoming frozen. 3
Normal-type moves become Flying-type moves1
The Pokémon summons a sandstorm in battle. 3
Moves can be used regardless of Abilities. 2
The Pokémon’s accuracy is boosted. 9
The Pokémon awakens quickly from sleep. 15
Lowers the foe’s Attack stat. 29
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. 24
The Pokémon draws in all Water-type moves. 7
Gives full immunity to all Ground-type moves. 32

Quiz Scoreboard

May contain spoilers

More to Explore

You Might Also Like...

Today's Top Quizzes in Gaming

Browse Gaming

Today's Top Quizzes in Pokémon

Browse Pokémon

Showdown Scoreboard

Your Account Isn't Verified!

In order to create a playlist on Sporcle, you need to verify the email address you used during registration. Go to your Sporcle Settings to finish the process.

Report this User

Report this user for behavior that violates our Community Guidelines.

Details: