Gaming Quiz / Pokémon Abilities

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Can you name the Pokémon Abilities

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Score 0/188 Timer 20:00
Ability DescriptionAbility Name# of Pokémon who can use it
Powers up moves of the same type. 9
Ensures the Pokémon and its foe’s attacks land. 8
Prevents the Pokémon from falling asleep. 14
Eliminates the effects of weather. 6
The Pokémon summons a sandstorm in battle. 3
The Pokémon can’t use any held items. 7
Heals status problems if it is raining. 21
The Pokémon is protected against critical hits. 27
Prevents Steel-type Pokémon from escaping. 5
Prevents opposing Pokémon from eating held Berries19
Powers up moves that have recoil damage. 11
Increases the frequency of multi-strike moves.7
Damages attacking Pokémon for 1/8 their max HP on contact. 2
Increases Special Attack to 1.5× when burned. 2
Contact with the Pokémon lowers the attacker's Speed stat. 3
Contact may paralyze, poison, or cause sleep. 7
Boosts the likelihood of added effects appearing. 12
Normal-type moves become Ice-type moves. 2
Boosts the power of physical attacks.2
Absorbs Grass moves, raising Attack one stage. 16
The Pokémon is protected against 1-hit KO attacks. 35
Reduces a sleeping foe’s HP. 1
Contact with this Pokémon spreads this Ability. 2
The Pokémon changes form depending on how it battles. 1
Halves damage taken from full HP. 2
Boosts the power of punching moves. 12
Prevents itself and its allies from falling asleep. 2
Raises the likelihood of meeting wild Pokémon6
Eliminates the effects of weather.1
The Pokémon draws in all Electric-type moves. 14
The Pokémon may heal its own status problems16
Restores any held Berry after the turn on which it is used. 5
Protects against damaging moves from friendly Pokémon. 16
The Pokémon’s Speed stat is gradually boosted. 11
The Pokémon moves after even slower foes. 1
Doubles the Pokémon's weight. 5
Moves can be used regardless of Abilities. 2
Prevents the Pokémon from falling asleep. 12
Raises evasion in a hailstorm. 8
Prevents lowering of ally Grass-type Pokémon's stats. 3
Prevents the Pokémon from becoming frozen. 3
Halves damage from physical moves. 1
Raises Speed if a held item is used. 12
Powers up party Pokémon when it is sunny. 1
Halves Attack and Special Attack below 50% HP. 2
The Pokémon awakens quickly from sleep. 15
Has a 30% chance of Disabling any move that hits the Pokémon. 5
Blocks the added effects of attacks taken. 7
Heightens the critical-hit ratios of moves. 9
The Pokémon gradually recovers HP in rain. 11
The Pokémon’s accuracy is boosted. 9
The stench may cause the target to flinch. 7
The Pokémon is protected against critical hits. 8
The Pokémon can pass an item to an ally. 3
Boosts Attack if there is a status problem. 21
Gives full immunity to all Ground-type moves. 32
Raises moves' accuracy to 1.1× for friendly Pokémon. 1
Raises resistance to Fire- and Ice-type moves. 23
Enables sure getaway from wild Pokémon. 24
Raises Attack upon taking a critical hit.7
Boosts the Sp.Atk stat when a stat is lowered. 7
Restores HP if hit by an Water-type move. 21
The Pokémon is protected from paralysis. 10
Ability DescriptionAbility Name# of Pokémon who can use it
Prevents the Pokémon’s stats from being lowered. 2
Raises Attack two stages upon having any stat lowered. 12
Powers up each Pokémon's Fairy-type moves. 1
Transforms with the weather. 1
Prevents the foe from fleeing. 3
The effects of 'Aura' Abilities are reversed. 1
Prevents the Pokémon from becoming confused20
The Pokémon makes it sunny if it is in battle. 4
Contact with the Pokémon may cause infatuation. 14
Only super effective moves will hit. 1
Powers up Water-type moves in a pinch. 20
The Pokémon raises the foe’s PP usage. 25
Powers down super-effective moves. 4
Ignores Light Screen, Reflect, and Safeguard. 21
Decreases damage inflicted against ally Pokémon. 8
Restores HP if hit by an Electric-type move. 5
Has a 30% chance of poisoning Pokémon upon contact when attacking. 7
Determines what moves the foe has. 6
Protects allies from attacks that limit their move choices. 2
Normal-type moves become Fairy-type moves.2
Powers up “not very effective” moves. 9
Steals attacking Pokémon's held item on contact. 7
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. 24
Powers up moves if they become critical hits. 14
Prevents the Pokémon from becoming infatuated. 19
Restores HP if the Pokémon is poisoned. 3
The Pokémon only takes damage from attacks. 10
Powers up Fire-type moves in a pinch. 20
Raises a random stat two stages and lowers another one stage after each turn. 7
Heals for 1/3 max HP upon leaving battle. 17
The Pokémon's strong jaw gives it tremendous biting power. 2
Inverts stat modifiers. 7
The Pokémon steals the held item of a Pokémon it hits with a move. 4
Boosts the Attack stat, but lowers accuracy. 18
Protects the Pokémon from item theft. 8
All status problems are healed upon switching out. 15
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. 15
Boosts Speed if there is a status problem.9
Contact with the Pokémon may cause paralysis. 14
Prevents the Pokémon from getting poisoned. 3
The Pokémon may pick up items. 3
Raises Attack one stage upon KOing a Pokémon. 13
Boosts Sp. Atk, but lowers HP in sunshine. 9
Parent and child attack together. 1
Powers down super-effective moves. 3
Increases Attack to 1.5× when poisoned. 1
Raises Attack when hit by dark-type moves. 9
Powers up Grass-type moves in a pinch. 20
Prevents the foe from escaping. 6
The Pokémon may gather Honey from somewhere. 2
Changes type to match the held Plate. 1
Raises non-damaging moves' priority by one stage. 14
Inflicts damage on foes using any draining move. 4
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. 11
The Pokémon regains HP in a hailstorm. 14
Contact with the Pokémon may burn the foe.18
Powers up aura and pulse moves. 3
The Pokémon can check the foe’s held item. 20
Ignores any change in stats by the foe. 7
Prevents the Pokémon’s stats from being lowered. 12
Boosts Sp. Atk if another Pokémon has Plus. 6
Boosts the Pokémon’s Speed in sunshine.35
The Pokémon draws in all Water-type moves. 7
Ability DescriptionAbility Name# of Pokémon who can use it
Strengthens moves when moving last.12
Raises Speed each time the Pokémon flinches. 10
Protects the Pokémon from some ball and bomb moves. 3
Passes on a burn, poison, or paralysis to the foe. 15
Protects the Pokémon from Defense-lowering attacks. 12
Boosts Sp. Atk if another Pokémon has Minus. 8
Inflicts damage to the foe on contact. 6
Contact with the Pokémon may poison the foe. 16
Moves can be used regardless of Abilities. 2
Gives full immunity to all sound-based moves. 12
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. 7
The Pokémon copies a foe's Ability. 7
The Pokémon makes it rain if it appears in battle. 2
Moves can be used regardless of Abilities. 17
Powers up Bug-type moves in a pinch. 24
Lowers the foe’s Attack stat. 29
Boosts the Pokémon’s Speed in rain. 38
Boosts Defense if there is a status problem. 3
Prevents status problems in sunny weather. 14
Doubles Speed during a sandstorm. 6
Negates moves that force switching out.5
The Pokémon summons a hailstorm in battle. 4
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. 2
Raises evasion if the Pokémon is confused. 7
Senses the foe’s dangerous moves. 6
Raises Attack if the foe is of the same gender. 18
All the Pokémon’s moves become the Normal type. 2
Restores HP as well when the Pokémon eats a Berry. 3
Weakens the power of Fire-type moves. 2
Powers up the Pokémon’s weaker moves. 14
Changes the Pokémon's type to the same type of the move it is using. 4
Temporarily halves Attack and Speed. 1
Halves the Pokémon's weight. 5
The Pokémon is protected from flinching. 26
Prevents combatants from self destructing. 18
Encourages the early use of a held Berry. 19
Damages the foe landing the finishing hit. 8
Protects against damage from weather. 12
The Pokémon can't attack on consecutive turns.3
Adjusts power according to the foe’s lowest defensive stat. 4
Prevents the Pokémon from losing accuracy. 31
Raises the Pokémon’s Attack stat. 6
Raises Speed and lowers Defense by one stage each upon being hit by any move.16
Has a 50% chance of protecting against non-damaging moves that inflict major status ailments. 4
Reduces HP if it is hot. Water restores HP. 7
Boosts the Pokémon’s evasion in a sandstorm. 20
Raises Speed if hit by an Electric-type move. 4
Prevents the Pokémon from getting a burn. 11
Prevents the Attack stat from being lowered. 9
Powers up each Pokémon's Dark-type moves. 1
Gives priority to Flying-type moves.3
Enables moves to hit Ghost-type foes. 10
Changes the Pokémon’s type to the foe’s move. 1
The Pokémon is prone to wild stat changes. 5
Changes the Pokémon's shape when HP is halved. 1
Protects the Pokémon from recoil damage. 23
Boosts the Defense stat in Grassy Terrain2
Powers up moves that make direct contact. 2
Powers up Fire-type moves if hit by a fire move. 18
Reflects most non-damaging moves back at their user. 4
Transforms upon entering battle. 1
Normal-type moves become Flying-type moves1

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