Ability Description | Ability Name |
Prevents itself and its allies from falling asleep. | |
Powers up party Pokémon when it is sunny. | |
Lowers the foe’s Attack stat. | |
Prevents the Attack stat from being lowered. | |
Normal-type moves become Ice-type moves. | |
Parent and child attack together. | |
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. | |
The Pokémon draws in all Electric-type moves. | |
Increases the frequency of multi-strike moves. | |
The Pokémon summons a hailstorm in battle. | |
Powers up aura and pulse moves. | |
Restores HP if hit by an Electric-type move. | |
Prevents opposing Pokémon from eating held Berries | |
Protects the Pokémon from item theft. | |
The Pokémon can't attack on consecutive turns. | |
Eliminates the effects of weather. | |
The Pokémon is protected from flinching. | |
Reduces HP if it is hot. Water restores HP. | |
Temporarily halves Attack and Speed. | |
Strengthens moves when moving last. | |
The Pokémon makes it rain if it appears in battle. | |
Increases Special Attack to 1.5× when burned. | |
Contact may paralyze, poison, or cause sleep. | |
Boosts the Sp.Atk stat when a stat is lowered. | |
Powers up moves of the same type. | |
Powers up each Pokémon's Fairy-type moves. | |
Decreases damage inflicted against ally Pokémon. | |
Raises evasion if the Pokémon is confused. | |
Powers up each Pokémon's Dark-type moves. | |
All status problems are healed upon switching out. | |
Senses the foe’s dangerous moves. | |
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. | |
Prevents the Pokémon from losing accuracy. | |
Prevents lowering of ally Grass-type Pokémon's stats. | |
Passes on a burn, poison, or paralysis to the foe. | |
Raises Speed if hit by an Electric-type move. | |
Boosts the Pokémon’s Speed in rain. | |
Steals attacking Pokémon's held item on contact. | |
Enables sure getaway from wild Pokémon. | |
Raises Attack one stage upon KOing a Pokémon. | |
Prevents status problems in sunny weather. | |
Blocks the added effects of attacks taken. | |
Protects allies from attacks that limit their move choices. | |
Absorbs Grass moves, raising Attack one stage. | |
Boosts the likelihood of added effects appearing. | |
The Pokémon’s accuracy is boosted. | |
The Pokémon raises the foe’s PP usage. | |
Powers up Bug-type moves in a pinch. | |
The Pokémon may heal its own status problems | |
Heals status problems if it is raining. | |
Powers up Fire-type moves in a pinch. | |
Boosts Sp. Atk if another Pokémon has Minus. | |
The Pokémon is protected from paralysis. | |
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. | |
Raises Attack two stages upon having any stat lowered. | |
The Pokémon is protected against critical hits. | |
The Pokémon moves after even slower foes. | |
Raises a random stat two stages and lowers another one stage after each turn. | |
Damages attacking Pokémon for 1/8 their max HP on contact. | |
Contact with the Pokémon may poison the foe. | |
Ensures the Pokémon and its foe’s attacks land. | |
Raises evasion in a hailstorm. | |
Prevents the Pokémon from falling asleep. | |
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