Gaming Quiz / Pokémon Abilities

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Can you name the Pokémon Abilities

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Score 0/188 Timer 20:00
Ability DescriptionAbility Name# of Pokémon who can use it
Prevents the Pokémon from falling asleep. 12
Raises resistance to Fire- and Ice-type moves. 23
The Pokémon can't attack on consecutive turns.3
Ignores any change in stats by the foe. 7
Lowers the foe’s Attack stat. 29
The Pokémon’s accuracy is boosted. 9
Boosts the power of punching moves. 12
Doubles the Pokémon's weight. 5
Inflicts damage on foes using any draining move. 4
Powers up moves that make direct contact. 2
The Pokémon is protected against 1-hit KO attacks. 35
Contact with the Pokémon may burn the foe.18
Powers up Fire-type moves in a pinch. 20
Powers up moves of the same type. 9
Blocks the added effects of attacks taken. 7
Powers up Bug-type moves in a pinch. 24
Restores HP if hit by an Water-type move. 21
Enables moves to hit Ghost-type foes. 10
Boosts Sp. Atk, but lowers HP in sunshine. 9
Changes type to match the held Plate. 1
Increases Special Attack to 1.5× when burned. 2
Senses the foe’s dangerous moves. 6
Moves can be used regardless of Abilities. 2
Protects the Pokémon from recoil damage. 23
All status problems are healed upon switching out. 15
Adjusts power according to the foe’s lowest defensive stat. 4
Protects the Pokémon from Defense-lowering attacks. 12
Gives full immunity to all sound-based moves. 12
Protects the Pokémon from item theft. 8
Has a 50% chance of protecting against non-damaging moves that inflict major status ailments. 4
Moves can be used regardless of Abilities. 17
The Pokémon is protected against critical hits. 27
Prevents the Pokémon from becoming frozen. 3
Boosts the likelihood of added effects appearing. 12
Ignores Light Screen, Reflect, and Safeguard. 21
Changes the Pokémon's type to the same type of the move it is using. 4
Prevents the Pokémon from getting a burn. 11
Protects the Pokémon from some ball and bomb moves. 3
Raises evasion in a hailstorm. 8
Damages the foe landing the finishing hit. 8
The Pokémon changes form depending on how it battles. 1
Raises Speed each time the Pokémon flinches. 10
Raises evasion if the Pokémon is confused. 7
Changes the Pokémon’s type to the foe’s move. 1
The Pokémon copies a foe's Ability. 7
The stench may cause the target to flinch. 7
Inflicts damage to the foe on contact. 6
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. 15
The Pokémon can pass an item to an ally. 3
Prevents status problems in sunny weather. 14
Steals attacking Pokémon's held item on contact. 7
Increases Attack to 1.5× when poisoned. 1
Weakens the power of Fire-type moves. 2
Restores HP if hit by an Electric-type move. 5
Prevents the foe from fleeing. 3
Prevents lowering of ally Grass-type Pokémon's stats. 3
Contact may paralyze, poison, or cause sleep. 7
Passes on a burn, poison, or paralysis to the foe. 15
Restores HP if the Pokémon is poisoned. 3
Raises the likelihood of meeting wild Pokémon6
Enables sure getaway from wild Pokémon. 24
Doubles Speed during a sandstorm. 6
Raises Attack upon taking a critical hit.7
Ability DescriptionAbility Name# of Pokémon who can use it
The Pokémon may pick up items. 3
Contact with this Pokémon spreads this Ability. 2
Raises the Pokémon’s Attack stat. 6
Protects against damage from weather. 12
Gives full immunity to all Ground-type moves. 32
The Pokémon steals the held item of a Pokémon it hits with a move. 4
The Pokémon draws in all Water-type moves. 7
Powers up Water-type moves in a pinch. 20
Prevents the Pokémon from losing accuracy. 31
Prevents the Pokémon from falling asleep. 14
Boosts the Attack stat, but lowers accuracy. 18
Powers up Grass-type moves in a pinch. 20
Raises Speed and lowers Defense by one stage each upon being hit by any move.16
Powers up the Pokémon’s weaker moves. 14
Boosts the Pokémon’s evasion in a sandstorm. 20
Eliminates the effects of weather. 6
Prevents Steel-type Pokémon from escaping. 5
Parent and child attack together. 1
Halves damage taken from full HP. 2
The Pokémon is protected from flinching. 26
Raises Attack two stages upon having any stat lowered. 12
Changes the Pokémon's shape when HP is halved. 1
Prevents the Pokémon from becoming infatuated. 19
Prevents the Pokémon’s stats from being lowered. 2
Powers up moves that have recoil damage. 11
Transforms with the weather. 1
Eliminates the effects of weather.1
Reduces HP if it is hot. Water restores HP. 7
Increases the frequency of multi-strike moves.7
Only super effective moves will hit. 1
Prevents combatants from self destructing. 18
The Pokémon draws in all Electric-type moves. 14
The Pokémon raises the foe’s PP usage. 25
Prevents the Pokémon’s stats from being lowered. 12
Damages attacking Pokémon for 1/8 their max HP on contact. 2
The Pokémon summons a sandstorm in battle. 3
Contact with the Pokémon may cause infatuation. 14
Has a 30% chance of Disabling any move that hits the Pokémon. 5
Gives priority to Flying-type moves.3
The Pokémon is prone to wild stat changes. 5
The Pokémon awakens quickly from sleep. 15
Boosts the Pokémon’s Speed in sunshine.35
Encourages the early use of a held Berry. 19
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. 2
Restores HP as well when the Pokémon eats a Berry. 3
Heals status problems if it is raining. 21
Has a 30% chance of poisoning Pokémon upon contact when attacking. 7
Transforms upon entering battle. 1
The Pokémon moves after even slower foes. 1
Powers down super-effective moves. 3
Contact with the Pokémon may poison the foe. 16
Boosts the Sp.Atk stat when a stat is lowered. 7
Powers up moves if they become critical hits. 14
Boosts Sp. Atk if another Pokémon has Minus. 8
Protects against damaging moves from friendly Pokémon. 16
Temporarily halves Attack and Speed. 1
Raises Attack if the foe is of the same gender. 18
Raises a random stat two stages and lowers another one stage after each turn. 7
Absorbs Grass moves, raising Attack one stage. 16
Halves Attack and Special Attack below 50% HP. 2
Ensures the Pokémon and its foe’s attacks land. 8
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. 7
Prevents itself and its allies from falling asleep. 2
Ability DescriptionAbility Name# of Pokémon who can use it
Reflects most non-damaging moves back at their user. 4
Boosts Speed if there is a status problem.9
Raises Speed if a held item is used. 12
Boosts the Pokémon’s Speed in rain. 38
All the Pokémon’s moves become the Normal type. 2
The Pokémon regains HP in a hailstorm. 14
Restores any held Berry after the turn on which it is used. 5
Contact with the Pokémon may cause paralysis. 14
The effects of 'Aura' Abilities are reversed. 1
Boosts Sp. Atk if another Pokémon has Plus. 6
Prevents opposing Pokémon from eating held Berries19
Prevents the Pokémon from getting poisoned. 3
Normal-type moves become Fairy-type moves.2
Halves the Pokémon's weight. 5
The Pokémon makes it sunny if it is in battle. 4
Halves damage from physical moves. 1
Raises Attack when hit by dark-type moves. 9
Powers up aura and pulse moves. 3
Powers up party Pokémon when it is sunny. 1
Raises Speed if hit by an Electric-type move. 4
Decreases damage inflicted against ally Pokémon. 8
Raises non-damaging moves' priority by one stage. 14
Boosts Defense if there is a status problem. 3
The Pokémon is protected from paralysis. 10
Strengthens moves when moving last.12
The Pokémon's strong jaw gives it tremendous biting power. 2
Negates moves that force switching out.5
Prevents the Attack stat from being lowered. 9
The Pokémon can check the foe’s held item. 20
The Pokémon is protected against critical hits. 8
Powers up “not very effective” moves. 9
Reduces a sleeping foe’s HP. 1
The Pokémon makes it rain if it appears in battle. 2
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. 24
Boosts Attack if there is a status problem. 21
Determines what moves the foe has. 6
Moves can be used regardless of Abilities. 2
Boosts the power of physical attacks.2
Prevents the foe from escaping. 6
Inverts stat modifiers. 7
The Pokémon only takes damage from attacks. 10
Raises moves' accuracy to 1.1× for friendly Pokémon. 1
Heightens the critical-hit ratios of moves. 9
Powers up Fire-type moves if hit by a fire move. 18
The Pokémon can’t use any held items. 7
The Pokémon may heal its own status problems16
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. 11
Heals for 1/3 max HP upon leaving battle. 17
The Pokémon gradually recovers HP in rain. 11
Contact with the Pokémon lowers the attacker's Speed stat. 3
Powers up each Pokémon's Dark-type moves. 1
Boosts the Defense stat in Grassy Terrain2
Raises Attack one stage upon KOing a Pokémon. 13
Powers down super-effective moves. 4
Protects allies from attacks that limit their move choices. 2
The Pokémon summons a hailstorm in battle. 4
Normal-type moves become Flying-type moves1
Prevents the Pokémon from becoming confused20
The Pokémon may gather Honey from somewhere. 2
Powers up each Pokémon's Fairy-type moves. 1
The Pokémon’s Speed stat is gradually boosted. 11
Normal-type moves become Ice-type moves. 2

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