Allows you to move faster, but how fast depends on the equipped weapons mobility. This should be used with a 'run and gun' class due to the added speed.
No falling damage.
Replenishes your ammunition and lethal grenades when you walk over blue bags that are dropped by dead players. This won't resupply launchers or equipment.
Doubles your starting ammo with extra magazines. This also replenishes your tactical grenades.
works pretty much like Cold Blooded from Modern Warfare 2. You are undetectable by the Spy Plane killstreak when you have this equipped. You show up on the radar if you fire a gun
Undetectable by aircraft, infrared and sentries. Enemies won't see your name or a red crosshair when targeting you.
greatly reduces explosive damage and allows you to survive any indirect explosive attack. Explosive crossbow bolts are lethal if they get stuck on you and explode.
Deflects fire damage and allows you to reset the fuse of a thrown grenade when you pick it up.
Reduces the amount of kills required for any killstreak by one. For example, the Care Package normally requires 5 kills, but if you have this perk equipped you only need 4 kills.
Allows you to randomly choose another reward from a Care Package. When you open a Care Package, you can either take the reward or try again for something better.
Increases your weapons bullet penetration, but it doesn't increase bullet damage. This is pretty much like Deep Impact from Call of Duty 4 and FMJ weapon attachment from Mw2
Your weapons do extra damage to aircraft and turrets. This also reduces flinch when you are shot by someone.
Enables you to hold your breath longer when steadying a weapons scope. This offers a significant advantage to sniper class weapons.
Allows you to switch your weapon faster.
increases a weapons hip fire accuracy and also reduces shotgun spread. This should be used with the Dual Wield attachment, since Dual Wield significantly reduces a weapons hip fire
When equipped, this enables you to aim faster after sprinting and recover faster from a knife lunge.
Gives a faster reload time by reducing your weapons reload time in half. This is extremely useful with weapons that have long reload times, like shotguns and light machine guns.
Allows you to aim down the sight ~50% faster than normal. This doesn't work with weapons that have scopes.
This is the equivalent of Bling from Modern Warfare 2. This perk allows you to put 2 attachments to your primary weapon.
You start with one extra lethal and tactical grenade, except smoke
Protects you against NOVA GAS.
Tactical Mask Pro reduces the effects of flashbangs and concussion grenades, it also reveals the position of a flashed or stunned enemy.
This extends your sprint time, but it doesn't increase your speed.
Gives you unlimited sprint.
allows you to walk, sprint and jump almost silently, therefore you can sneak behind enemies more easily. This is the equivalent of Dead Silence from Call of Duty 4.
When you have this equipped enemies will be louder, it also makes you completely silent.
Gives you the ability to survive a normal death by dropping you to the ground. You can use your pistol to defend yourself from enemies. Second Chance ends after 10 seconds or if yo
If you have Second Chance Pro equipped you can survive a little longer than normal. Teammates can also revive you - even players that don't have Second Chance. You can see a white REVIVE tag above a player that can be revived.
Allows you to see enemy explosives, equipment and Tactical Insertions. This highlights them with a red color like SitRep from Modern Warfare 2.
Hacker Pro actually allows you to sabotage enemy Care Packages and also turn enemy equipment friendly. This also makes you invisible to Motion Sensors.
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