Gaming Quiz / Pokemon by Signature Abilities

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Can you name the Pokemon by their signature abilities?

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AbilityPokmeonDescription
DancerImmediately copies dancing moves.
Toxic BoostPowers up physical attacks when the Pokémon is poisoned.
Bad DreamsReduces a sleeping foe's HP.
StakeoutDoubles damage if opponent switches.
Shields DownShell breaks when HP drops below half.
MercilessGuarantees critical hits on poisoned opponents.
BatteryRaises power of allies' special moves.
Battle BondTransforms into Ash version after causing opponent to faint.
Flower GiftPowers up party Pokémon when it's sunny.
DisguiseProtects from attack once per battle.
RKS SystemChanges type according to attached Memory.
Power of AlchemyCopies ability of a defeated ally.
NormalizeAll the Pokémon's moves become Normal type.
Slow StartTemporarily halves Attack and Speed.
SteelworkerBoosts power of steel moves by 50%.
ReceiverCopies ability of a defeated ally.
Misty SurgeInduces Misty Terrain
Victory StarBoosts the accuracy of its allies and itself.
Surge SurferDoubles speed if on Electric Terrain.
Delta StreamInduces mysterious air current and eliminates Flying type weaknesses.
IllusionComes out disguised as the Pokémon in back.
Psychic SurgeInduces Psychic Terrain.
HeatproofWeakens the power of Fire-type moves.
FluffyHalves damage from contact moves but doubles fire damage.
AbilityPokmeonDescription
MultitypeChanges the Pokémon's type to match the Plate it holds.
Liquid VoiceSound moves become Water type.
Shadow ShieldLowers damage taken when at full HP.
Aroma VeilProtects allies from attacks that effect their mental state.
Innards OutUpon fainting, damages opponent by amount equal to last HP.
Power ConstructChange into Complete Forme when 10% of 50% Formes fall below half HP.
Desolate LandInduces extremely harsh sunlight that nullifies water attacks.
Pure PowerBoosts the Pokémon's Attack stat.
Iron BarbsInflicts damage to the attacker on contact.
Wonder GuardOnly supereffective moves will hit.
ImposterThe Pokémon transforms itself into the Pokémon it's facing.
Aura BreakThe effects of 'Aura' Abilities are reversed.
Zen ModeChanges the Pokémon's shape when HP is halved.
Long ReachContact moves don't make contact.
Dark AuraPowers up each Pokémon's Dark-type moves.
Stance ChangeThe Pokémon changes form depending on how it battles.
Parental BondParent and child attack together.
Grass PeltBoosts the Defense stat in Grassy Terrain.
TriageGives priority to healing moves.
Queenly MajestyOpponents can't use priority moves.
Prism ArmorReduces damage from super effective attacks.
Full Metal BodyPrevents stat reduction caused by opponent.
GooeyContact with the Pokémon lowers the attacker's Speed.
Water BubblePrevents burn and lowers fire type damage.
AbilityPokmeonDescription
GalvanizeNormal type moves are electric type and have 20% power increase.
DefeatistLowers stats when HP is halved.
Water CompactionDefense rises two stages when hit by water move.
BerserkSpecial Attack raised when HP drops below half.
StaminaBoosts defense when hit by an attack.
Emergency ExitFlees or switches when HP falls below half.
Gale WingsGives priority to Flying-type moves.
Electric SurgeInduces Electric Terrain.
CorrosionCan poison Steel and Poison type Pokemon.
MummyContact with the Pokémon spreads this Ability.
Soul-HeartBoost special attack when a Pokemon faints.
Grassy SurgeInduces Grassy Terrain
Fairy AuraPowers up each Pokémon's Fairy-type moves.
Primordial SeaInduces heavy rain that nullifies fire attacks.
ForecastPokemon transforms with the weather.
Wimp OutFlees or switches when HP falls below half.
SchoolingTransforms into School Form if above 25% HP.
Air LockEliminates the effects of weather.
StallThe Pokémon moves after all other Pokémon do.
ComatoseActs as if asleep, but Pokemon can attack.
DazzlingOpponents can't use priority moves.
Flare BoostPowers up special attacks when the Pokémon is burned.
Tangling HairContact with the Pokémon lowers the attacker's Speed.
Color ChangeChanges the Pokémon's type to the foe's move.

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