Gaming Quiz / Pokemon by Signature Abilities

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QUIZ: Can you name the Pokemon by their signature abilities?

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AbilityPokmeonDescription
Grass PeltBoosts the Defense stat in Grassy Terrain.
BerserkSpecial Attack raised when HP drops below half.
Prism ArmorReduces damage from super effective attacks.
Bad DreamsReduces a sleeping foe's HP.
DisguiseProtects from attack once per battle.
StakeoutDoubles damage if opponent switches.
ImposterThe Pokémon transforms itself into the Pokémon it's facing.
Air LockEliminates the effects of weather.
Full Metal BodyPrevents stat reduction caused by opponent.
Zen ModeChanges the Pokémon's shape when HP is halved.
IllusionComes out disguised as the Pokémon in back.
Innards OutUpon fainting, damages opponent by amount equal to last HP.
Flower GiftPowers up party Pokémon when it's sunny.
Dark AuraPowers up each Pokémon's Dark-type moves.
Delta StreamInduces mysterious air current and eliminates Flying type weaknesses.
MultitypeChanges the Pokémon's type to match the Plate it holds.
Long ReachContact moves don't make contact.
Aura BreakThe effects of 'Aura' Abilities are reversed.
Primordial SeaInduces heavy rain that nullifies fire attacks.
RKS SystemChanges type according to attached Memory.
DancerImmediately copies dancing moves.
Power ConstructChange into Complete Forme when 10% of 50% Formes fall below half HP.
Shields DownShell breaks when HP drops below half.
Stance ChangeThe Pokémon changes form depending on how it battles.
AbilityPokmeonDescription
GooeyContact with the Pokémon lowers the attacker's Speed.
ReceiverCopies ability of a defeated ally.
Power of AlchemyCopies ability of a defeated ally.
Desolate LandInduces extremely harsh sunlight that nullifies water attacks.
Iron BarbsInflicts damage to the attacker on contact.
DefeatistLowers stats when HP is halved.
StaminaBoosts defense when hit by an attack.
Battle BondTransforms into Ash version after causing opponent to faint.
Wonder GuardOnly supereffective moves will hit.
GalvanizeNormal type moves are electric type and have 20% power increase.
NormalizeAll the Pokémon's moves become Normal type.
Flare BoostPowers up special attacks when the Pokémon is burned.
Water CompactionDefense rises two stages when hit by water move.
Toxic BoostPowers up physical attacks when the Pokémon is poisoned.
Soul-HeartBoost special attack when a Pokemon faints.
Aroma VeilProtects allies from attacks that effect their mental state.
SteelworkerBoosts power of steel moves by 50%.
Parental BondParent and child attack together.
Victory StarBoosts the accuracy of its allies and itself.
ComatoseActs as if asleep, but Pokemon can attack.
HeatproofWeakens the power of Fire-type moves.
CorrosionCan poison Steel and Poison type Pokemon.
StallThe Pokémon moves after all other Pokémon do.
Color ChangeChanges the Pokémon's type to the foe's move.
AbilityPokmeonDescription
BatteryRaises power of allies' special moves.
Fairy AuraPowers up each Pokémon's Fairy-type moves.
MercilessGuarantees critical hits on poisoned opponents.
Pure PowerBoosts the Pokémon's Attack stat.
ForecastPokemon transforms with the weather.
TriageGives priority to healing moves.
Electric SurgeInduces Electric Terrain.
Slow StartTemporarily halves Attack and Speed.
Tangling HairContact with the Pokémon lowers the attacker's Speed.
Surge SurferDoubles speed if on Electric Terrain.
Wimp OutFlees or switches when HP falls below half.
Shadow ShieldLowers damage taken when at full HP.
Liquid VoiceSound moves become Water type.
Grassy SurgeInduces Grassy Terrain
Psychic SurgeInduces Psychic Terrain.
Water BubblePrevents burn and lowers fire type damage.
Emergency ExitFlees or switches when HP falls below half.
DazzlingOpponents can't use priority moves.
Queenly MajestyOpponents can't use priority moves.
FluffyHalves damage from contact moves but doubles fire damage.
Misty SurgeInduces Misty Terrain
SchoolingTransforms into School Form if above 25% HP.
MummyContact with the Pokémon spreads this Ability.
Gale WingsGives priority to Flying-type moves.

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