Gaming Quiz / Pokemon by Signature Abilities

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Can you name the Pokemon by their signature abilities?

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Score 0/72 Timer 10:00
AbilityPokmeonDescription
Full Metal BodyPrevents stat reduction caused by opponent.
StaminaBoosts defense when hit by an attack.
Shields DownShell breaks when HP drops below half.
Flower GiftPowers up party Pokémon when it's sunny.
Power ConstructChange into Complete Forme when 10% of 50% Formes fall below half HP.
Water CompactionDefense rises two stages when hit by water move.
StakeoutDoubles damage if opponent switches.
Primordial SeaInduces heavy rain that nullifies fire attacks.
Soul-HeartBoost special attack when a Pokemon faints.
BatteryRaises power of allies' special moves.
Flare BoostPowers up special attacks when the Pokémon is burned.
Victory StarBoosts the accuracy of its allies and itself.
Liquid VoiceSound moves become Water type.
CorrosionCan poison Steel and Poison type Pokemon.
DancerImmediately copies dancing moves.
MultitypeChanges the Pokémon's type to match the Plate it holds.
Stance ChangeThe Pokémon changes form depending on how it battles.
MummyContact with the Pokémon spreads this Ability.
ImposterThe Pokémon transforms itself into the Pokémon it's facing.
BerserkSpecial Attack raised when HP drops below half.
Electric SurgeInduces Electric Terrain.
GalvanizeNormal type moves are electric type and have 20% power increase.
RKS SystemChanges type according to attached Memory.
Aura BreakThe effects of 'Aura' Abilities are reversed.
AbilityPokmeonDescription
Dark AuraPowers up each Pokémon's Dark-type moves.
Long ReachContact moves don't make contact.
HeatproofWeakens the power of Fire-type moves.
Iron BarbsInflicts damage to the attacker on contact.
Tangling HairContact with the Pokémon lowers the attacker's Speed.
Parental BondParent and child attack together.
Slow StartTemporarily halves Attack and Speed.
ReceiverCopies ability of a defeated ally.
Wimp OutFlees or switches when HP falls below half.
Emergency ExitFlees or switches when HP falls below half.
Delta StreamInduces mysterious air current and eliminates Flying type weaknesses.
FluffyHalves damage from contact moves but doubles fire damage.
Power of AlchemyCopies ability of a defeated ally.
Prism ArmorReduces damage from super effective attacks.
Color ChangeChanges the Pokémon's type to the foe's move.
Desolate LandInduces extremely harsh sunlight that nullifies water attacks.
DefeatistLowers stats when HP is halved.
ForecastPokemon transforms with the weather.
DazzlingOpponents can't use priority moves.
Psychic SurgeInduces Psychic Terrain.
Grass PeltBoosts the Defense stat in Grassy Terrain.
Queenly MajestyOpponents can't use priority moves.
SchoolingTransforms into School Form if above 25% HP.
Bad DreamsReduces a sleeping foe's HP.
AbilityPokmeonDescription
Misty SurgeInduces Misty Terrain
StallThe Pokémon moves after all other Pokémon do.
Gale WingsGives priority to Flying-type moves.
Grassy SurgeInduces Grassy Terrain
GooeyContact with the Pokémon lowers the attacker's Speed.
ComatoseActs as if asleep, but Pokemon can attack.
Surge SurferDoubles speed if on Electric Terrain.
MercilessGuarantees critical hits on poisoned opponents.
Innards OutUpon fainting, damages opponent by amount equal to last HP.
Aroma VeilProtects allies from attacks that effect their mental state.
IllusionComes out disguised as the Pokémon in back.
Pure PowerBoosts the Pokémon's Attack stat.
TriageGives priority to healing moves.
Battle BondTransforms into Ash version after causing opponent to faint.
Air LockEliminates the effects of weather.
Shadow ShieldLowers damage taken when at full HP.
Fairy AuraPowers up each Pokémon's Fairy-type moves.
Zen ModeChanges the Pokémon's shape when HP is halved.
DisguiseProtects from attack once per battle.
NormalizeAll the Pokémon's moves become Normal type.
SteelworkerBoosts power of steel moves by 50%.
Wonder GuardOnly supereffective moves will hit.
Water BubblePrevents burn and lowers fire type damage.
Toxic BoostPowers up physical attacks when the Pokémon is poisoned.

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