Media Psychology Studies

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Can you name the Year 13 Media Psychology Studies?

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Prestige Model (evolutionary)
Readiness to act in a certain way which influences judgement
Said Self perception and dissonance theories were right in different situations
Dissonance Theory (consonant, dissonant, irrelevant cognitions)
3 levels of parasocial behaviour
Doom music resulted in increased arousal
St Helena television study
Examined Cosby Show or Full House and interviewed children to see if they grasped moral message
Violent and non violent version of doom, given option to cooperate or exploit
Excitation Transfer Theory
meta analysis of studies into aggressive behaviour as a result of tv
(General Aggression Model) exposure increases in 3 ways
Looked at poor mental health and celebrity worship
Aggressive scripts help us understand aggressive behaviour
Thought, emotion and action (A B C) model
73% of programmes showed some form of help (2.92 per hour) 4.02 per hour for childrens programmes
20 violent acts in cartoon and 5 violent acts in tv per hour
Insecure attachments and mild celebrity stalking
Male students asked to participate in dull task. Paid 1 dollar or 20 dollars and asked to tell next group that task was exciting
Playing games leads to expectancy that other people will react in a hostile way
94% of 80 games aimed at teens had violence
Adverts should be repeated 2-3 times per week
Mere exposure hypothesis
Pro social programmes = increased sharing
Kids develop scripts and normative beliefs from violent programmes
Personality traits are important to aggressive responses
Systematic and heuristic processing
compared active brain areas in children watching violent and non violent television
Self Perception Theory
Two cognitions that clash
Attention, comprehension, reaction, attitude change model
Positive/active view
Feelings before, during and after playing quake 2 did not change, expect in aggressive people
Research the influence of fear in decision making using threat of breast cancer
Pro social behaviour improves when kids watch pro social programmes, although it was short lived
Attachment Theory
no relationship between time spent playing games and aggression, but time correlated with intelligence
Pointing out good points of choice and negatives of the choice you didnt pick
Celebrity Attitude Scale (Likert)
Longitudinal study in Chicago. Children asked favourite programme characters
Increase physiological arousal, decreased help, increased aggression in violent games
Gamers had reduced physiological arousal when shown real acts of violence, including lower heart rate and galvanic skin response
3rd Variable theory
NYC smokers, high need for cognition vs low need for cognition
relationship between tv and aggression is stronger that video games and aggression
Examined effects of pro social tv on kids in california. Discussion with adult is valuable
Elaboration Likelihood Model
Strength of message vs credibility of source in Japanese students
Horse racing dissonance
Habitual video game players are desensitised to violent acts
Social Cognitive Observational Learning Theory
Absorption addiction model
33 games, 80% aggressive, 50% violent to another person, 21% violence against women

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