Can you name the Year 13 Media Psychology Studies?

created by willpsycho
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Aggressive scripts help us understand aggressive behaviour
St Helena television study
73% of programmes showed some form of help (2.92 per hour) 4.02 per hour for childrens programmes
Social Cognitive Observational Learning Theory
compared active brain areas in children watching violent and non violent television
Strength of message vs credibility of source in Japanese students
Examined Cosby Show or Full House and interviewed children to see if they grasped moral message
Positive/active view
NYC smokers, high need for cognition vs low need for cognition
3 levels of parasocial behaviour
Playing games leads to expectancy that other people will react in a hostile way
Mere exposure hypothesis
relationship between tv and aggression is stronger that video games and aggression
Pro social behaviour improves when kids watch pro social programmes, although it was short lived
Absorption addiction model
Longitudinal study in Chicago. Children asked favourite programme characters
Said Self perception and dissonance theories were right in different situations
Violent and non violent version of doom, given option to cooperate or exploit
20 violent acts in cartoon and 5 violent acts in tv per hour
33 games, 80% aggressive, 50% violent to another person, 21% violence against women
Systematic and heuristic processing
Feelings before, during and after playing quake 2 did not change, expect in aggressive people
Two cognitions that clash
Prestige Model (evolutionary)
Examined effects of pro social tv on kids in california. Discussion with adult is valuable
Kids develop scripts and normative beliefs from violent programmes
Pointing out good points of choice and negatives of the choice you didnt pick
HintAnswer
Insecure attachments and mild celebrity stalking
Pro social programmes = increased sharing
Gamers had reduced physiological arousal when shown real acts of violence, including lower heart rate and galvanic skin response
Readiness to act in a certain way which influences judgement
Horse racing dissonance
Personality traits are important to aggressive responses
Research the influence of fear in decision making using threat of breast cancer
Thought, emotion and action (A B C) model
no relationship between time spent playing games and aggression, but time correlated with intelligence
Celebrity Attitude Scale (Likert)
Looked at poor mental health and celebrity worship
Dissonance Theory (consonant, dissonant, irrelevant cognitions)
Doom music resulted in increased arousal
Attention, comprehension, reaction, attitude change model
Habitual video game players are desensitised to violent acts
94% of 80 games aimed at teens had violence
Increase physiological arousal, decreased help, increased aggression in violent games
Male students asked to participate in dull task. Paid 1 dollar or 20 dollars and asked to tell next group that task was exciting
Excitation Transfer Theory
3rd Variable theory
Adverts should be repeated 2-3 times per week
Self Perception Theory
meta analysis of studies into aggressive behaviour as a result of tv
Elaboration Likelihood Model
(General Aggression Model) exposure increases in 3 ways
Attachment Theory
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Media Psychology Studies Quiz

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