Media Psychology Studies

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Can you name the Year 13 Media Psychology Studies?

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Said Self perception and dissonance theories were right in different situations
Excitation Transfer Theory
Elaboration Likelihood Model
Readiness to act in a certain way which influences judgement
Absorption addiction model
Insecure attachments and mild celebrity stalking
33 games, 80% aggressive, 50% violent to another person, 21% violence against women
Violent and non violent version of doom, given option to cooperate or exploit
Increase physiological arousal, decreased help, increased aggression in violent games
Attention, comprehension, reaction, attitude change model
Dissonance Theory (consonant, dissonant, irrelevant cognitions)
Longitudinal study in Chicago. Children asked favourite programme characters
Gamers had reduced physiological arousal when shown real acts of violence, including lower heart rate and galvanic skin response
Research the influence of fear in decision making using threat of breast cancer
St Helena television study
20 violent acts in cartoon and 5 violent acts in tv per hour
Social Cognitive Observational Learning Theory
Playing games leads to expectancy that other people will react in a hostile way
Male students asked to participate in dull task. Paid 1 dollar or 20 dollars and asked to tell next group that task was exciting
NYC smokers, high need for cognition vs low need for cognition
compared active brain areas in children watching violent and non violent television
Personality traits are important to aggressive responses
3rd Variable theory
Prestige Model (evolutionary)
Pro social behaviour improves when kids watch pro social programmes, although it was short lived
Celebrity Attitude Scale (Likert)
Habitual video game players are desensitised to violent acts
HintAnswer
(General Aggression Model) exposure increases in 3 ways
no relationship between time spent playing games and aggression, but time correlated with intelligence
Examined Cosby Show or Full House and interviewed children to see if they grasped moral message
Positive/active view
Looked at poor mental health and celebrity worship
relationship between tv and aggression is stronger that video games and aggression
94% of 80 games aimed at teens had violence
Systematic and heuristic processing
3 levels of parasocial behaviour
Pro social programmes = increased sharing
Kids develop scripts and normative beliefs from violent programmes
73% of programmes showed some form of help (2.92 per hour) 4.02 per hour for childrens programmes
Strength of message vs credibility of source in Japanese students
Attachment Theory
meta analysis of studies into aggressive behaviour as a result of tv
Feelings before, during and after playing quake 2 did not change, expect in aggressive people
Horse racing dissonance
Examined effects of pro social tv on kids in california. Discussion with adult is valuable
Thought, emotion and action (A B C) model
Pointing out good points of choice and negatives of the choice you didnt pick
Self Perception Theory
Mere exposure hypothesis
Two cognitions that clash
Aggressive scripts help us understand aggressive behaviour
Doom music resulted in increased arousal
Adverts should be repeated 2-3 times per week

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