Media Psychology Studies

Random Miscellaneous Quiz

Can you name the Year 13 Media Psychology Studies?

Quiz not verified by Sporcle

How to Play
Share
Tweet
Embed
HintAnswer
Elaboration Likelihood Model
Absorption addiction model
Excitation Transfer Theory
NYC smokers, high need for cognition vs low need for cognition
Kids develop scripts and normative beliefs from violent programmes
Prestige Model (evolutionary)
Mere exposure hypothesis
(General Aggression Model) exposure increases in 3 ways
Personality traits are important to aggressive responses
Pro social programmes = increased sharing
20 violent acts in cartoon and 5 violent acts in tv per hour
meta analysis of studies into aggressive behaviour as a result of tv
Playing games leads to expectancy that other people will react in a hostile way
Feelings before, during and after playing quake 2 did not change, expect in aggressive people
Dissonance Theory (consonant, dissonant, irrelevant cognitions)
Attachment Theory
Strength of message vs credibility of source in Japanese students
94% of 80 games aimed at teens had violence
Horse racing dissonance
Said Self perception and dissonance theories were right in different situations
Two cognitions that clash
33 games, 80% aggressive, 50% violent to another person, 21% violence against women
Aggressive scripts help us understand aggressive behaviour
3rd Variable theory
Violent and non violent version of doom, given option to cooperate or exploit
Pro social behaviour improves when kids watch pro social programmes, although it was short lived
St Helena television study
HintAnswer
Insecure attachments and mild celebrity stalking
3 levels of parasocial behaviour
73% of programmes showed some form of help (2.92 per hour) 4.02 per hour for childrens programmes
relationship between tv and aggression is stronger that video games and aggression
Longitudinal study in Chicago. Children asked favourite programme characters
Self Perception Theory
Social Cognitive Observational Learning Theory
Positive/active view
no relationship between time spent playing games and aggression, but time correlated with intelligence
Examined effects of pro social tv on kids in california. Discussion with adult is valuable
Male students asked to participate in dull task. Paid 1 dollar or 20 dollars and asked to tell next group that task was exciting
Adverts should be repeated 2-3 times per week
Celebrity Attitude Scale (Likert)
Attention, comprehension, reaction, attitude change model
Research the influence of fear in decision making using threat of breast cancer
Thought, emotion and action (A B C) model
Increase physiological arousal, decreased help, increased aggression in violent games
Systematic and heuristic processing
Looked at poor mental health and celebrity worship
compared active brain areas in children watching violent and non violent television
Doom music resulted in increased arousal
Pointing out good points of choice and negatives of the choice you didnt pick
Readiness to act in a certain way which influences judgement
Gamers had reduced physiological arousal when shown real acts of violence, including lower heart rate and galvanic skin response
Examined Cosby Show or Full House and interviewed children to see if they grasped moral message
Habitual video game players are desensitised to violent acts

You're not logged in!

Compare scores with friends on all Sporcle quizzes.
Sign Up with Email
OR
Log In

You Might Also Like...

Show Comments

Extras