Media Psychology Studies

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Can you name the Year 13 Media Psychology Studies?

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Attachment Theory
Gamers had reduced physiological arousal when shown real acts of violence, including lower heart rate and galvanic skin response
Insecure attachments and mild celebrity stalking
Absorption addiction model
Examined Cosby Show or Full House and interviewed children to see if they grasped moral message
Readiness to act in a certain way which influences judgement
compared active brain areas in children watching violent and non violent television
Strength of message vs credibility of source in Japanese students
Research the influence of fear in decision making using threat of breast cancer
Elaboration Likelihood Model
33 games, 80% aggressive, 50% violent to another person, 21% violence against women
Aggressive scripts help us understand aggressive behaviour
NYC smokers, high need for cognition vs low need for cognition
Examined effects of pro social tv on kids in california. Discussion with adult is valuable
Social Cognitive Observational Learning Theory
Male students asked to participate in dull task. Paid 1 dollar or 20 dollars and asked to tell next group that task was exciting
no relationship between time spent playing games and aggression, but time correlated with intelligence
Thought, emotion and action (A B C) model
20 violent acts in cartoon and 5 violent acts in tv per hour
Personality traits are important to aggressive responses
Longitudinal study in Chicago. Children asked favourite programme characters
Feelings before, during and after playing quake 2 did not change, expect in aggressive people
Kids develop scripts and normative beliefs from violent programmes
3rd Variable theory
Pro social behaviour improves when kids watch pro social programmes, although it was short lived
Adverts should be repeated 2-3 times per week
73% of programmes showed some form of help (2.92 per hour) 4.02 per hour for childrens programmes
Mere exposure hypothesis
Pro social programmes = increased sharing
Habitual video game players are desensitised to violent acts
Doom music resulted in increased arousal
Said Self perception and dissonance theories were right in different situations
Celebrity Attitude Scale (Likert)
relationship between tv and aggression is stronger that video games and aggression
Dissonance Theory (consonant, dissonant, irrelevant cognitions)
Horse racing dissonance
Prestige Model (evolutionary)
(General Aggression Model) exposure increases in 3 ways
Pointing out good points of choice and negatives of the choice you didnt pick
Playing games leads to expectancy that other people will react in a hostile way
Attention, comprehension, reaction, attitude change model
meta analysis of studies into aggressive behaviour as a result of tv
Self Perception Theory
Increase physiological arousal, decreased help, increased aggression in violent games
Positive/active view
Systematic and heuristic processing
94% of 80 games aimed at teens had violence
Violent and non violent version of doom, given option to cooperate or exploit
St Helena television study
Excitation Transfer Theory
Two cognitions that clash
Looked at poor mental health and celebrity worship
3 levels of parasocial behaviour

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