Media Psychology Studies

Random Miscellaneous Quiz

Can you name the Year 13 Media Psychology Studies?

Quiz not verified by Sporcle

 plays        
How to Play
HintAnswer
Pointing out good points of choice and negatives of the choice you didnt pick
Examined effects of pro social tv on kids in california. Discussion with adult is valuable
Readiness to act in a certain way which influences judgement
Mere exposure hypothesis
Excitation Transfer Theory
no relationship between time spent playing games and aggression, but time correlated with intelligence
3rd Variable theory
Research the influence of fear in decision making using threat of breast cancer
Aggressive scripts help us understand aggressive behaviour
Horse racing dissonance
Attachment Theory
Attention, comprehension, reaction, attitude change model
Insecure attachments and mild celebrity stalking
33 games, 80% aggressive, 50% violent to another person, 21% violence against women
Strength of message vs credibility of source in Japanese students
Two cognitions that clash
Male students asked to participate in dull task. Paid 1 dollar or 20 dollars and asked to tell next group that task was exciting
Absorption addiction model
Said Self perception and dissonance theories were right in different situations
Increase physiological arousal, decreased help, increased aggression in violent games
73% of programmes showed some form of help (2.92 per hour) 4.02 per hour for childrens programmes
3 levels of parasocial behaviour
Social Cognitive Observational Learning Theory
Longitudinal study in Chicago. Children asked favourite programme characters
Celebrity Attitude Scale (Likert)
94% of 80 games aimed at teens had violence
Examined Cosby Show or Full House and interviewed children to see if they grasped moral message
HintAnswer
(General Aggression Model) exposure increases in 3 ways
Dissonance Theory (consonant, dissonant, irrelevant cognitions)
meta analysis of studies into aggressive behaviour as a result of tv
Doom music resulted in increased arousal
Prestige Model (evolutionary)
Habitual video game players are desensitised to violent acts
20 violent acts in cartoon and 5 violent acts in tv per hour
Self Perception Theory
compared active brain areas in children watching violent and non violent television
Systematic and heuristic processing
Thought, emotion and action (A B C) model
Adverts should be repeated 2-3 times per week
Pro social programmes = increased sharing
NYC smokers, high need for cognition vs low need for cognition
St Helena television study
Kids develop scripts and normative beliefs from violent programmes
Gamers had reduced physiological arousal when shown real acts of violence, including lower heart rate and galvanic skin response
Violent and non violent version of doom, given option to cooperate or exploit
Elaboration Likelihood Model
relationship between tv and aggression is stronger that video games and aggression
Personality traits are important to aggressive responses
Looked at poor mental health and celebrity worship
Feelings before, during and after playing quake 2 did not change, expect in aggressive people
Pro social behaviour improves when kids watch pro social programmes, although it was short lived
Positive/active view
Playing games leads to expectancy that other people will react in a hostile way

Friend Scores


  Player Best Score Plays Last Played
You You haven't played this game yet.

You Might Also Like...

Extras

Created Jun 6, 2011ReportNominate
Tags:psychology, study