Media Psychology Studies

Random Miscellaneous Quiz

Can you name the Year 13 Media Psychology Studies?

Quiz not verified by Sporcle

 plays        
How to Play
HintAnswer
Kids develop scripts and normative beliefs from violent programmes
Strength of message vs credibility of source in Japanese students
Two cognitions that clash
Aggressive scripts help us understand aggressive behaviour
relationship between tv and aggression is stronger that video games and aggression
Research the influence of fear in decision making using threat of breast cancer
Horse racing dissonance
Said Self perception and dissonance theories were right in different situations
compared active brain areas in children watching violent and non violent television
Increase physiological arousal, decreased help, increased aggression in violent games
Insecure attachments and mild celebrity stalking
Absorption addiction model
Doom music resulted in increased arousal
3 levels of parasocial behaviour
Male students asked to participate in dull task. Paid 1 dollar or 20 dollars and asked to tell next group that task was exciting
Examined Cosby Show or Full House and interviewed children to see if they grasped moral message
94% of 80 games aimed at teens had violence
Mere exposure hypothesis
Playing games leads to expectancy that other people will react in a hostile way
Personality traits are important to aggressive responses
Gamers had reduced physiological arousal when shown real acts of violence, including lower heart rate and galvanic skin response
Dissonance Theory (consonant, dissonant, irrelevant cognitions)
Habitual video game players are desensitised to violent acts
(General Aggression Model) exposure increases in 3 ways
3rd Variable theory
Self Perception Theory
Excitation Transfer Theory
HintAnswer
Attention, comprehension, reaction, attitude change model
Thought, emotion and action (A B C) model
Systematic and heuristic processing
Readiness to act in a certain way which influences judgement
Violent and non violent version of doom, given option to cooperate or exploit
Celebrity Attitude Scale (Likert)
20 violent acts in cartoon and 5 violent acts in tv per hour
Examined effects of pro social tv on kids in california. Discussion with adult is valuable
Feelings before, during and after playing quake 2 did not change, expect in aggressive people
Prestige Model (evolutionary)
Social Cognitive Observational Learning Theory
NYC smokers, high need for cognition vs low need for cognition
Longitudinal study in Chicago. Children asked favourite programme characters
meta analysis of studies into aggressive behaviour as a result of tv
Adverts should be repeated 2-3 times per week
Pro social programmes = increased sharing
Attachment Theory
Positive/active view
no relationship between time spent playing games and aggression, but time correlated with intelligence
Pro social behaviour improves when kids watch pro social programmes, although it was short lived
33 games, 80% aggressive, 50% violent to another person, 21% violence against women
Elaboration Likelihood Model
Pointing out good points of choice and negatives of the choice you didnt pick
73% of programmes showed some form of help (2.92 per hour) 4.02 per hour for childrens programmes
Looked at poor mental health and celebrity worship
St Helena television study

Friend Scores


  Player Best Score Plays Last Played
You You haven't played this game yet.

You Might Also Like...

Extras

Created Jun 6, 2011ReportNominate
Tags:psychology, study