| Hint | Monster | First Appearance |
| Firebane, RobMagic, sweet breath...is there anything this wizard can't do? | |
| A fiery fish that loves to cast Increase | |
| This strong windstorm is easily dissipated with ice spells | |
| A mostly unremarkable serpent in spite of its vibrant coloration and ability to cast StopSpell | |
| This massive octopus can take a VERY long time to kill, especially with two attacks per round | |
| Mind that you don't end up paralyzed during battle with this overgrown skate | |
| A very strong skeletal foe with a Sword of Lethargy at the ready | |
| Lots of breath attacks from lots of mouths | |
| Remarkably, Anne McCaffrey never batted an eyelash at the name of this scorching gas-dealing enemy | |
| Sadly, it never seems to drop that Staff of Thunder it carries | |
| Extremely dangerous airborne insect with a love of the Blizzard spell | |
| Not much trouble on its own, but that HealUs act gets old fast when it's in a group! | |
| No enemy multiplies like this windy work of art come to life | |
| A sea dragon with a lot of HP; put it to sleep to make your life easier | |
| Not as powerful as its name would imply, but Healmore is still a pain to counteract | |
| A hard-hitting opponent; you'll meet lots of these in Dire Palace | |
| One wonders if that first letter wasn't a poor translation of 'W' | |
| With all those paws, it's no surprise that it attacks twice per turn | |
| This little mantid looks harmless enough, until it starts throwing Chaos around | |
| Watch out for the Defeat spell...it's best to take this chilly foe out first | |
| An enormous bat with the ability to put the party to sleep | |
| This is where that X-Ray spell comes in really handy; you don't want to tangle with this deadly box! | |
| The Mirror of Ra will keep this spirit from taking on the form of your characters | |
| Snowstorms aside, this big fellow isn't really that dangerous until it gets scared | |
| You thought HealUs was bad? Try HealUsAll, especially coming from this obnoxiously happy chartreuse blob | |
| It's likely you'll just meet the one in the mine depths, but you can also find this strong monster near Gottside | |
| The original Ruler of Evil, at least in this particular game | |
| Death spells will wipe out this nasty tornado nearly without fail | |
| There may not be a princess to save, but you still have to blast this big reptile | |
| FendSpell adds a frustrating dimension to fighting this fuchsia demon | |
| That double-ended maul seems awfully big for its size | |
| Magic probably isn't the best course of action to deal with this dark-colored 'flying fox' | |
| The aggravating tendency to roar hideously makes this big lion troublesome | |
| It's almost as though this sorceror keeps a World Tree in its back pocket! | |
| Wield a Mirror Shield if you want a reasonably effective way to snag the 30000+ EXP this royal holds | |
| Tough monsters wear pink, and lots of it. Beware the frequent critical hits! | |
| A blue snake that apparently crawled out of its hole to do battle with the party | |
| Scorching enemy that also pops up on Necrosaro's mountain | |
| A rare opponent on the way to Zenithia, he summons curiously weak support monsters | |
| Just think, this heavy hitter is one letter away from being President | |
| Magically resistant goblin with a tendency to split if struck with weapons | |
| This drake uses all sorts of nasty status effects against the party | |
| A deceptively powerful magic user, given its size and strength | |
| The only enemy that can cast Farewell | |
| Critical, miss, critical, miss...is that big log actually a Demon Hammer? | |
| This wizard would REALLY be a pain in the neck if she didn't follow a specific attack pattern | |
| A much stronger, though less poisonous, version of its green brother from the World Tree | |
| If this demon gets the chance to call a friend, say goodbye to your magic for the battle | |
| Despite its bounciness, this mask is actually a little less irritating than its predecessor | |
| Prepare for a long battle if you find three of this blue-tinted winged horror | |
| Don't try to party with this powerful mace-user | |
| A fiery mounted villain with a variety of strong attacks | |
| This blizzard-slinging dragon knight almost always attacks in pairs | |
| Don't get tricked by this big baddie, or his golem guards | |
| Beat this sentinel to receive a free Sword of Miracles | |
| This dragon would be mind-numbingly easy on its own. Too bad you have to fight three at once | |
| Avoid using magic if you want to get revenge for Rosa's death | |
| Easily avoided if you employ the StepGuard spell; otherwise, look out for instant death attacks | |
| This scythe-bearing red devil loves to attack in groups and decimate the party | |
| If you want to know why he's so mad, just go spend the night in Izmit... | |