Dota 2 Items

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Can you name the Dota 2 Items?

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What the item givesItem
+10 Intelligence +22 Damage +5 Armor, Returns any damage you take to the unit that dealt the damage.
+200 HP +150 Mana
+24 Damage +80 Attack speed, Grants a chance on attack to release a Chain Lightning that hits 8 targets, dealing damage.
Restores 100 Mana Over Time
Gives the ability to see invisible units and wards. Drops on death.
+9 Damage
Teleports you to target friendly building.
+30 Damage +30 Attack speed, Makes you invisible & you move faster & you gain bonus damage.
+6 Strength +3 Agility +3 Intelligence +3 Damage
+8 to selected attribute +30 Attack speed +55 Movement speed
+10 Intelligence
Brings you to life with full health and mana 5 seconds after you die, at the location where you died.
+15 Strength +15 Agility +15 Intelligence +6 HP regeneration +150% Mana regeneration +10 Damage, Blocks most targeted spells once every 20 seconds.
+25% Evasion
+10 Intelligence +150% Mana regeneration +30 Movement speed, arget unit is swept up in a cyclone for 2.5 seconds
+6 Intelligence +75% Mana regeneration +15 Damage +10 Attack speed
+500 HP +400 Mana +9 HP regeneration +200% Mana regeneration, Starts with charges. Gains a charge each time an enemy hero dies within range.
+3 Strength +3 Agility +6 Intelligence +3 Damage
+30 Damage, Grants a chance to deal critical damage on an attack.
+40 Strength +300 HP, Restores a percentage of max health per second.
+22/26 Agility +6/10 Intelligence, Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit.
+2 To All Attributes
+6 Strength +40 Damage, Gives a chance to stun for 1.4 seconds.
+3 HP regeneration +3 Armor +75 Movement speed, Restores 170 HP over 10 seconds for the wearer.
+30 Agility +30 Damage +35% Evasion +30 Attack speed
+300 Damage
+6 Strength +50% Mana regeneration, heals HP over time for friendly units, but deals damage over time for enemy units.
+3 HP Regen, + 5 Armor
Brings You Items (In the Air)
+10 Armor
+30 Intelligence +15 Armor, Emits a freezing wave that does damage to enemies and slows their movement.
+450 HP +400 Mana +4 HP regeneration +100% Mana regeneration
+24 Damage +25 Attack speed, Grants a chance on attack to release a Chain Lightning that hits 4 targets, dealing damage.
+20 Strength +25 Damage +25% Evasion, Gives a chance on attack to slow.Disarms the target.
+10 Strength +40 Agility +10 Intelligence, target unit is slowed and cannot attack or be attacked, and takes damage.
+100% Mana regeneration
+11 HP regeneration +30% Magic resistance , Gives nearby friendly units a shield that blocks 400 magical damage.
Consume a tree to restore HP over time.
+24 Damage
+24 Damage +55 Movement speed
+18 Damage
+25 Strength +20 Damage +5 Armor +25% Lifesteal, Increases Lifesteal by 175% for 3.5 seconds.
+10 Damage, +10 Attack Speed
+25 Strength +25 Agility +25 Intelligence +250 HP +250 Mana, Attacks slow the movement and attack speed of the target.
What the item givesItem
+10 Strength +24 Damage, Grants magic immunity.
+1 To All Attributes
+3 Strength +6 Agility +3 Intelligence +9 Damage +1 Armor Grants mana regeneration and armor aura
+100 Movement speed Teleports you to an allied non-hero unit or structure.
+25 Intelligence +150% Mana regeneration +30 Damage +30 Attack speed, Silences target unit for 5 seconds and amplifies the damage it takes by 30%.
+20 Damage +5 Armor, Take control of a non-hero, non-ancient target unit.
+3 Intelligence
Place to give True Sight of the surrounding area.
+250 Mana +60 Movement speed, Restores mana in an area
+55 Attack speed
+21 Damage, Grants a chance to deal bonus damage
Brings You Items (On the Ground)
+10 Strength
+25 Strength
+10 Strength +10 Agility +10 Intelligence +200 HP +150 Mana, Upgrades the ultimates of certain heroes.
Gives a chance to block damage, depending on the type of hero you are.
+21 Damage
+6 Strength
Restores HP and Mana over time.Refills near town fountain. Also can store Runes.
Instantly restores 2500 health and 1000 mana.
+8 HP regeneration +9 Damage +5 Armor +15 Attack speed, Gives damage, attack speed, and strength while active, but drains HP per second.
+10 Agility
+25 Intelligence
+3 Strength +6 Agility +3 Intelligence +3 Damage
+5 Armor
+10 Intelligence +3 HP regeneration, Pushes any target unit in the direction it is facing.
+3 Agility
+50 Move Speed
+10 Strength +10 Agility +35 Intelligence +150% Mana regeneration, Turns a target unit into a harmless critter for 3.5 seconds.
15% Lifesteal
+6 Agility Blocks physical attack damage, depending on the type of hero you are.
Fade to invisibility. If you move you will become visible.
+16 Agility +15 Attack speed +10% Movement speed
Teleport to a target point up to 1200 units away.
+5 HP regeneration
+6 Intelligence
+10 To All Attributes
+250 HP
+5 HP regeneration +125% Mana regeneration +10 Damage
+25 Agility
+50% Mana Regeneration
+10 Strength +26 Agility +10 Intelligence +15 Attack speed +10% Movement speed, Creates 2 illusions of you.
+88 Damage +15 Attack speed, Gives a chance to minibash and deal bonus damage.
+8/12/16 Strength +15/21/24 Intelligence, Summons a Warrior and a Archer to fight for you.
What the item givesItem
+15 Attack Speed
Lifesteal:16% Bonus Damage:15% Armor:5 Bonus Mana Regeneration:0.8, +2 HP regeneration aura
Additional Damage to Creeps, Destroy A Tree
Restores HP over time.
+250 Mana
+3 Strength +3 Agility +16/18/20/22/24 Intelligence +9 Damage, Burst of damage to target enemy unit.
+16 Strength +10 Damage, Gives a chance on attack to slow for 4 seconds.
Gains charges (max 10) based on enemies using abilities in a nearby area.
+8 HP regeneration +30% Magic resistance
+7 All Attributes, Enter ghost form, unable to attack or be attacked, but take 40% extra damage from spells.
Consume 150 HP to temporarily gain 150 mana.
+6 HP regeneration +150% Mana regeneration +65 Damage, Deals a percent of attack damage in a radius around the target.
+60 Damage, Deals damage per second in a radius.
+5 Strength +5 Agility +5 Intelligence +5 Armor Bonus HP Regen in an area.
+10 Strength +100 Damage, Gives a chance to stun for 1.4 seconds.
The user and all nearby allied player-controlled units gain invisibility and bonus movement speed for a brief time.
+12 Intelligence +6 HP regeneration +6 Armor, Emits a weakening blast that increases the magical damage enemies take.
Reveals invisible Heroes in a nearby area.
+250 HP +6 HP regeneration, Gives a chance to block damage, depending on the type of hero you are.
+2 Strength +2 Agility +2 Intelligence +5 Armor Gives +2 armor aura
+2 HP Regeneration
+2 Armor
+60 Damage, Your attacks reduce target's armor.
+6 Damage +1 Armor Grants mana regeneration and armor aura
Place to give sight of the surrounding area.
+60 Damage
+25 Intelligence +325 HP, Slows the target's movement speed
+2 Strength +2 Agility +2 Intelligence HP Regen Aura
+3 Strength
+15% Magic Resistance
+50% Mana regeneration +6 Armor Reduces the armor of you and your target.
Gains charges (max 15) based on enemies using abilities in a nearby area.
+9 Strength +9 Agility +9 Intelligence +3 Damage Gives bonus +10 attack speed and +10% movement speed aura
+30 Attack speed Kills a non-hero target for 190 gold and 2.5× experience.
+81 Damage, Grants a chance to deal critical damage on an attack.
+10 Armor +35 Attack speed, Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies.
+46 Damage
Poisons the target, dealing damage over time and slowing.
+16 Strength +16 Agility +12 Damage +15 Attack speed +12% Movement speed, Gives a chance on attack to slow for 4 seconds.
+6 Agility
+6 Intelligence +5 HP regeneration +200% Mana regeneration +40 Damage, Resets all cooldowns
17% Lifesteal, Gives attack speed and movement speed but causes you to take extra damage.

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Created Jan 25, 2013SourceReportNominate
Tags:dota, DOTA 2, item