| Description | Tool | Faction |
| Basic weapon, it doesn't need any ammo and very useful for taking down that last bit of the structure. | |
| Basic explosive weapons with you at the start of the game | |
| Uses electricity, good for taking out many EDF on ground & EDF in vehicles | |
| Mines that are used to set traps and explode when movement is detected | |
| Gun used to take out single enemies quickly (and efficiently) | |
| Arguably the best weapon in the game, it uses NANITES (big hint) to disintegrate targets | |
| Probably the best weapon in the game, perhaps not the best weapon to use in close quarters | |
| It's so much fun to hum the James Bond theme using this | |
| Crates of ammo. Guess what it's called then. | |
| Launches explosive projectiles, good against aircraft with the heat seeking upgrade...thing... | |
| | Description | Tool | Faction |
| Basic machine gun, another early weapon in the game | |
| Gun, it's good for headshots but very weak | |
| Shotgun, yet another early weapon in the game | |
| Gun that's very underrated (I think) that homes in on enemies...kind of | |
| Scoped weapon...need I say more? | |
| Good weapon used for taking down vehicles (and yet it it's a rifle!) | |
| The EDF's version of a remote charge...but much better! | |
| Weapon used to gut enemies open. Very useful for psychopaths. | |
| Shotgun type weapon that is very powerful | |
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