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Pokemon Moves - Normal
Pokemon Moves - Normal
By
saitieru
20m
180 Questions
140 Plays
140 Plays
140 Plays
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Category
Move
Description
Physical
Used to scale rocky walls
Physical
Recoil; 120 power
Status
User's EVA +2
Status
Puts target to sleep
Status
Pokemon's type changes depending on environment
Special
Type and power depends on Pokemon's IVs
Physical
Used on small trees
Status
Mimics move used immediately before
Physical
Inflicts double damage on paralyzed target; cures paralysis
Physical
Inflicts damage; 80 power
Physical
Power increases if user's happiness is low
Status
Target's SPA -1
Status
Signature move of Smeargle
Status
Target uses move last used for 3 turns
Status
Target's DEF -2
Status
Illuminates caves
Status
Protects team from critical hits
Status
User's EVA +1
Status
Effects vary depending on environment
Physical
Recharge time
Physical or Special
Normal-type Z-Move
Status
User's ATK +1
Physical
Hits 2-5 times; 15 power
Physical
Double damage if ally fainted on previous turn
Status
User becomes same type as target
Physical
2-turn move; user's DEF +1 on first turn
Physical
Priority +2
Status
Any Pokemon that hears it faints in 3 turns unless it switches out
Physical
Target's stat changes don't affect damage
Status
Target's ATK -1, DEF -1
Physical
Leaves target with 1 HP
Status
User's ATK +2
Status
Copies the target's last move
Status
Target's ATK -1
Special
Signature move of Meloetta
Status
User's DEF +1
Status
Signature move of Porygon family
Status
Attack next turn is always critical hit
Physical
Inflicts damage; 100 power
Physical
Inflicts damage; 80 power
Status
Target's DEF -1
Status
User's Attack +1
Status
Steals target's item
Status
Target falls asleep
Status
Target's ATK -1, SPA -1
Status
When asleep, user randomly selects one of its moves
Status
User's random stat +2
Physical
May make target flinch
Physical
Recoil; 90 power
Physical
Signature move of Silvally
Physical
May paralyze target
Physical
User faints upon usage
Special
Signature move of Oricorio
Status
Target's EVA -1
Status
Prevents escaping
Special
Can be used only if user is asleep; may make target flinch
Physical
Priority +1
Status
Ensures that the next attack will hit
Special
May burn, freeze, or paralyze target
Special
Inflicts damage; 90 power
Category
Move
Description
Status
Signature move of Miltank
Status
Target's ACC -1
Physical
Signature move of Delibird
Status
Changes target's Ability to Simple
Physical
Signature move of Meowth
Status
Eevee's signature Z-Move; Last Resort
Status
Target's ATK -1, SPA -1
Physical
Used to push heavy boulders
Status
One turn after use, target's HP restored by half of user's max HP
Status
Target's ATK -1
Status
Target's SPE -2
Physical
Strikes 2-5 times; 15 power
Status
Magikarp
Status
Cuts 1/4 user's max HP to create a decoy
Status
Doubles prize money after battle
Physical
Cuts target's remaining HP in half
Status
Uses target's intended move with greater power
Status
Enables user to evade all attacks
Physical
Hits 2-5 times; 18 power
Physical
Signature move of Minccino family
Physical
Works first turn only; makes target flinch
Status
Enables Ghost-types to be hit with Normal- and Fighting-type moves
Status
Raises user's critical hit chance
Status
User's ATK +1, SPA +1
Special
Attacks for 3 turns; Pokemon cannot fall asleep
Physical
Can only be used after user uses all other moves
Status
Target's SPA -2 with opposite gender
Physical
Leaves target with 1 HP
Physical
Hits 2-5 times; 15 power
Physical
Cuts target's HP to equal user's HP
Status
Only the target is attacked for that turn
Status
Restores half of user's max HP
Status
User cures itself of status condition
Status
Protects party from status conditions for 5 turns
Status
User loses half of max HP but raises ATK +6
Physical
User attacks 2-3 turns, then becomes confused
Status
Target's ATK +2; confuses target
Status
Randomly uses any move
Physical
User faints upon usage
Status
Passes stat changes to another party Pokemon
Special
Power depends on Stockpile
Physical
Strikes 2-5 times; 18 power
Status
Friends forever
Status
Heals party Pokemons' status problems
Status
Signature move of Chansey and Blissey
Physical
Hits 2-5 times; 20 power
Physical
Inflicts damage; 40 power
Physical
Higher power if target has more HP left
Physical
Hits 2 times
Physical
May confuse target
Special
Type and power depends on weather
Status
Makes all targets attack user
Physical
Inflicts damage; 40 power
Status
User's DEF +1
Physical
May make target flinch
Physical
Possible target's SPE -1
Special
Signature move of Arceus
Status
Boosts power of ally's attack
Status
Enables Ghost-types to be hit by Normal- and Fighting-type moves
Physical
User endures attacks for 2 turns, then inflicts double damage
Category
Move
Description
Status
Infatuates target if it is opposite gender
Physical
Inflicts damage; 65 power
Physical
Used to make secret bases
Special
Inflicts damage; 140 power
Physical
May make target flinch
Status
User's ATK +1, SPA +1
Special
2-turn attack; high critical hit ratio
Status
Makes target move right after user
Physical
Power increases if user's happiness is high
Physical
OHKO
Physical
Inflicts damage; 55 power
Physical
Removes entry hazards
Physical
Hits a target using Protect/Detect
Status
Recycles held item
Status
Paralyzes target
Status
Prevents escaping
Status
Prevents target from using move it last used for 4 turns
Special
Always inflicts 20 HP damage
Status
Target's DEF -1
Special
Power increases when target's HP is high
Status
Confuses target
Status
User's DEF +1, SPD +1
Special
Signature move of Genesect
Status
User passes its held item to target
Special
Power increases when used consecutively
Status
Forces target to switch out
Status
Will live any attack with at least 1 HP
Status
Congratulations!
Special
Never misses
Special
Recharge time
Physical
Inflicts damage; 40 power
Physical
Used if user has no more PP; recoil
Status
User's ATK +2, SPA +2, SPE +2, DEF -1, SPD -1
Physical
Power increases each time user is hit
Physical
Squeezes target 4-5 turns
Physical
Type and power depends on user's Berry
Status
Amount HP healed depends on Stockpile
Status
Heals user's HP depending on weather
Status
User averages HP with target
Status
Randomly uses move known by party Pokemon
Physical
OHKO
Physical
High critical hit ratio
Status
Forces target to switch out
Status
Puts the target to sleep after 1 turn
Status
Restores half of user's max HP
Status
Signature move of Porygon family
Status
Copies target's stat changes
Status
Confuses target
Physical
Possible target's DEF -1
Special
Power increases if other Pokemon join
Special
Power increases when PP decreases
Status
Signature move of Ditto
Status
Ensures that the next attack will hit
Physical
Recoil; 120 power
Status
Makes target's Ability same as user's
Physical
Inflicts damage; 120 power
Physical
Power doubled if user has status condition
Physical
Damages target 4-5 turns
Physical
Snorlax's signature Z-Move; Giga Impact
Physical
Power increases when user's HP is low
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Generations 1-7
Classic:
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Last Updated: Nov 16, 2017
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