| description | term |
| most infamous team of AIM strategists | |
| flagging while dominated, then building up, then forcing the person you flagged to to flag to you | |
| trying to make your opponent feel bad for attacking you, even though you know that it was the right move for them to do | |
| befriending all your neighbors to create a cluster**** endgame | |
| unflagging, expanding quickly, then reflagging a higher position to end the game | |
| to kill another player in a single turn with a series of rolls which must include at least one disadvantaged roll | |
| teaming up with others (perhaps via offline clients) to gain an advantage over the other table opponents | |
| making it a top priority to kill someone else, not to win the game | |
| telling someone you flag to them before its possible to flag | |
| joining a conspiracy only so that you can out them all and gain the community's praise | |