Programming - Key Terms

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Can you name the key terms of programming from its definition?

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Part of a program that produces data.
The process of invoking a function's definition.
The process of placing one control structure inside of another.
A data type for representing a sequence of characters (text).
A printed message that signals to the user of the program that input is expected.
A sequence type that acts like an immutable list.
To run a program or segment of a program.
A function that lives inside an object.
A data type for representing numbers with fractional values.
An error in a program.
A subprogram within a program. Take parameters as input and can return values.
A program entity that has some data and a set of operations to manipulate that data.
A table showing the value of a Boolean expression for all possible combinations of values in its subexpressions.
To do multiple times (as in each execution of a loop body).
An external collection of useful functions or classes that can be imported and used in a program (e.g. math).
A data type for representing numbers with no fractional component.
An identifier that labels a value for future reference. The value can be changed through assignment.
Binary Boolean operator that returns true when both of its subexpressions are true.
The process of giving a value to a variable.
A single command in a programming language.
Text placed in a program for the benefit of human readers. They are ignored by the computer.
Short for 'picture element'. A single dot on a graphical display.
A style of interaction with a computer application that involves heavy use of graphical components such as windows, menus and buttons.
Programming language statement that controls the execution of other statements.
Base two numbering system in which the only digits are 0 and 1.
A collection of similar objects that can be accessed through indexing. Usually fixed-sized and homogeneous
A control construct for executing portions of a program multiple times
The area of a program where a given variable may be referenced.
The text of a program in a high-level language.
Describes a set of related objects.
Binary digit. Fundamental unit of information. Usually represented using 0 and 1.
Binary Boolean operator that returns true when either or both expressions are true.
Control Structure for implementing decisions in a program.
A data type for representing sequential collections.
Generic term for the block of statements inside a control structure such as a loop or decision.
The instance variables and methods of an object.
Notation for writing algorithms using precise natural language, instead of a computer language.
A function or definition that refers to itself.
The process of finding and eliminating errors in a program.
A value that is passed to a function when it is called.
The form of a language.
A detailed sequence of steps for carrying out some process. A recipe.
Makes an external library module available for use within a program.
A particular object of some class.
In GUI programming, an outside action such as a mouse-click that causes something to happen in the program.

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