Programming - Key Terms

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Can you name the key terms of programming from its definition?

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DefinitionTerm
A table showing the value of a Boolean expression for all possible combinations of values in its subexpressions.
Text placed in a program for the benefit of human readers. They are ignored by the computer.
A detailed sequence of steps for carrying out some process. A recipe.
Notation for writing algorithms using precise natural language, instead of a computer language.
In GUI programming, an outside action such as a mouse-click that causes something to happen in the program.
Base two numbering system in which the only digits are 0 and 1.
A data type for representing numbers with no fractional component.
Binary Boolean operator that returns true when either or both expressions are true.
A single command in a programming language.
The form of a language.
The text of a program in a high-level language.
Generic term for the block of statements inside a control structure such as a loop or decision.
To do multiple times (as in each execution of a loop body).
A value that is passed to a function when it is called.
A program entity that has some data and a set of operations to manipulate that data.
An external collection of useful functions or classes that can be imported and used in a program (e.g. math).
An error in a program.
An identifier that labels a value for future reference. The value can be changed through assignment.
The process of placing one control structure inside of another.
A data type for representing numbers with fractional values.
A subprogram within a program. Take parameters as input and can return values.
The process of invoking a function's definition.
The instance variables and methods of an object.
DefinitionTerm
Binary Boolean operator that returns true when both of its subexpressions are true.
Binary digit. Fundamental unit of information. Usually represented using 0 and 1.
Short for 'picture element'. A single dot on a graphical display.
A sequence type that acts like an immutable list.
A data type for representing sequential collections.
The area of a program where a given variable may be referenced.
A data type for representing a sequence of characters (text).
A particular object of some class.
A function or definition that refers to itself.
Programming language statement that controls the execution of other statements.
Makes an external library module available for use within a program.
A printed message that signals to the user of the program that input is expected.
A style of interaction with a computer application that involves heavy use of graphical components such as windows, menus and buttons.
To run a program or segment of a program.
The process of finding and eliminating errors in a program.
Part of a program that produces data.
Describes a set of related objects.
Control Structure for implementing decisions in a program.
A function that lives inside an object.
A collection of similar objects that can be accessed through indexing. Usually fixed-sized and homogeneous
The process of giving a value to a variable.
A control construct for executing portions of a program multiple times

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