Programming - Key Terms

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Can you name the key terms of programming from its definition?

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DefinitionTerm
A style of interaction with a computer application that involves heavy use of graphical components such as windows, menus and buttons.
The instance variables and methods of an object.
Notation for writing algorithms using precise natural language, instead of a computer language.
A value that is passed to a function when it is called.
A particular object of some class.
Text placed in a program for the benefit of human readers. They are ignored by the computer.
Part of a program that produces data.
A data type for representing sequential collections.
Binary Boolean operator that returns true when either or both expressions are true.
A data type for representing a sequence of characters (text).
To do multiple times (as in each execution of a loop body).
Generic term for the block of statements inside a control structure such as a loop or decision.
An error in a program.
The area of a program where a given variable may be referenced.
The process of finding and eliminating errors in a program.
The process of placing one control structure inside of another.
An identifier that labels a value for future reference. The value can be changed through assignment.
Base two numbering system in which the only digits are 0 and 1.
A single command in a programming language.
The text of a program in a high-level language.
The form of a language.
Programming language statement that controls the execution of other statements.
Makes an external library module available for use within a program.
DefinitionTerm
A control construct for executing portions of a program multiple times
Control Structure for implementing decisions in a program.
Binary digit. Fundamental unit of information. Usually represented using 0 and 1.
A printed message that signals to the user of the program that input is expected.
The process of giving a value to a variable.
A detailed sequence of steps for carrying out some process. A recipe.
A function that lives inside an object.
In GUI programming, an outside action such as a mouse-click that causes something to happen in the program.
Describes a set of related objects.
The process of invoking a function's definition.
A collection of similar objects that can be accessed through indexing. Usually fixed-sized and homogeneous
A subprogram within a program. Take parameters as input and can return values.
A data type for representing numbers with no fractional component.
To run a program or segment of a program.
A sequence type that acts like an immutable list.
A table showing the value of a Boolean expression for all possible combinations of values in its subexpressions.
Binary Boolean operator that returns true when both of its subexpressions are true.
A data type for representing numbers with fractional values.
A function or definition that refers to itself.
Short for 'picture element'. A single dot on a graphical display.
A program entity that has some data and a set of operations to manipulate that data.
An external collection of useful functions or classes that can be imported and used in a program (e.g. math).

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