Science / Programming - Key Terms

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Can you name the key terms of programming from its definition?

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Also try: Halogen Elements
The form of a language.
The process of invoking a function's definition.
To run a program or segment of a program.
Base two numbering system in which the only digits are 0 and 1.
A control construct for executing portions of a program multiple times
To do multiple times (as in each execution of a loop body).
A style of interaction with a computer application that involves heavy use of graphical components such as windows, menus and buttons.
The process of placing one control structure inside of another.
Short for 'picture element'. A single dot on a graphical display.
The process of finding and eliminating errors in a program.
A printed message that signals to the user of the program that input is expected.
A data type for representing numbers with no fractional component.
Binary Boolean operator that returns true when both of its subexpressions are true.
Programming language statement that controls the execution of other statements.
A subprogram within a program. Take parameters as input and can return values.
An external collection of useful functions or classes that can be imported and used in a program (e.g. math).
The area of a program where a given variable may be referenced.
An identifier that labels a value for future reference. The value can be changed through assignment.
Generic term for the block of statements inside a control structure such as a loop or decision.
The process of giving a value to a variable.
Binary digit. Fundamental unit of information. Usually represented using 0 and 1.
A detailed sequence of steps for carrying out some process. A recipe.
Binary Boolean operator that returns true when either or both expressions are true.
A table showing the value of a Boolean expression for all possible combinations of values in its subexpressions.
A collection of similar objects that can be accessed through indexing. Usually fixed-sized and homogeneous
Control Structure for implementing decisions in a program.
The instance variables and methods of an object.
A single command in a programming language.
A function or definition that refers to itself.
A particular object of some class.
Notation for writing algorithms using precise natural language, instead of a computer language.
Makes an external library module available for use within a program.
A sequence type that acts like an immutable list.
A data type for representing numbers with fractional values.
The text of a program in a high-level language.
A function that lives inside an object.
A value that is passed to a function when it is called.
Text placed in a program for the benefit of human readers. They are ignored by the computer.
Describes a set of related objects.
A data type for representing sequential collections.
In GUI programming, an outside action such as a mouse-click that causes something to happen in the program.
Part of a program that produces data.
A data type for representing a sequence of characters (text).
A program entity that has some data and a set of operations to manipulate that data.
An error in a program.

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