Gaming / MtG Non mono-green elf cards

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Can you name the MTG elf cards that aren't mono-green?

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Score 0/73 Timer 15:00
White
(1/2) 
(1/2) [Tap]: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. 
(2/2) Reach 
(2/2) Flying; [G/W, G/W]: Cardname gets +1/+1 until end of turn. 
(2/2) [2, W, Untap]: Cardname gets +0/+2 until end of turn. 
Black
(1/2) [Tap, Pay 1 life]: Add G to your mana pool. 
(3/1) When Cardname dies, target opponent discards a card. 
(2/2) When Cardname enters the battlefield, target creature an opponent controls get -1/-1 until end of turn. 
Tribal Instant; Destroy target non-Elf creature. 
(4/3) Menace; When Cardname enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. 
(1/1) [Tap, Pay 1 life]: Add G to your mana pool. Spend this mana only an Elf creature spell; [Tap]: Target attacking Elf you control gains deathtouch until end of turn.  
(3/3) When Cardname comes into play put a +1/+1 counter on target creature you don't control; [2, B, Tap]: Destroy target creature with a counter on it. 
(1/1) [Tap, Discard an Elf card]: Target creature get -X/-X until end of turn where X is the number of Elves you control. 
(2/3) Players can't draw cards; At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. 
(2/3) Deathtouch 
(1/1) [B, Tap, Discard a card]: Target creature gets -1/-1 until end of turn.  
Tribal Enchantment; Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior token into play. 
(2/2) [Tap, Exile an Assassin card from your graveyard]: Destroy target creature 
(1/1) [2, B, Exile an Elf card from your graveyard]: Cardname gets +3/+3 until end of turn 
White/Green
(4/6) 
(1/1) [G/W, Tap, Sacrifice Cardname]: Destroy target enchantment. 
(5/7) Prevent all damage that would be dealt to creature token you control. 
(3/3) Rally - Whenever Cardname or another Ally enters the battlefield under your control, you may pay 1. If you do, put a 1/1 green Plant creature token onto the battlefield. 
(2/3) [4GW]: Support 2. 
(2/2) Protection from Black 
(2/1) When Cardname comes into play, you may remove a counter from target permanent. 
(2/2) [X, Tap]: You gain X life 
(3/3) Cardname can't be blocked by Black creatures. 
(1/1) [2, G/W, Tap]: Put a 1/1 Green and White Elf Warrior token into play; [4, G/W, G/W, Tap]: For each creature token you control, put a token that's a copy of that creature into play.  
(2/4) Whenever you cast a Green spell, Cardname gets +1/+1 until end of turn; Whenever you cast a White spell, Cardname gains vigilance until end of turn. 
(2/2) Persist 
(1/1) [2, G, W]: Target creature gets +3/+3 until end of turn. Untap that creature 
(1/2) [1, Tap, Tap an untapped creature you control]: Put a 1/1 Green saproling creature token into play. 
(2/2) [3, G]: Put a 1/1 Green saproling token into play; [3, W]: Creatures you control get +1/+1 until end of turn. 
(2/5) Reach; Cardname can block an additional creature. 
(4/4) First Strike; When Cardname comes into play, return a Green or White creature you control to its owners hand. 
(3/4) Other green creatures you control get +1/+1; Other White creatures you control get +1/+1; [Tap]: Put a legendary 2/2 Green and White wolf creature token named Voja into play. 
(1/1) When Cardname enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. 
(3/4) Vigilance 
(4/4) Other green creatures you control get +1/+1; Other White creatures you control get +1/+1; If a spell or ability an opponent causes you to discard Cardname, put it into play instead of the graveyard. 
Black/Green
(1/2) [Tap]: Exile target land from a graveyard. Add one mana of any color to your mana pool; [B, Tap]: Exile target instant or sorcery from a graveyard. Each opponent loses 2 life; [G, Tap]: Exile target creature card from a graveyard. You gain 2 life. 
(3/3) First Strike; Deathtouch; Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. 
(2/2) [4, B, Sacrifice a creature]:Return target creature card from your graveyard to your hand; [4, G]: Put a +1/+1 counter on target creature 
(2/2) Cardname gets +1/+1 for each creature card in your graveyard; [1, B, G, Sacrifice another creature]: Each opponent loses life equal to the sacrificed creature's power; [Sacrifice a Swamp and a Forest]: Return Cardname from your graveyard to your hand. 
(2/2) [1, B, G]: Target creature gets +1/+1 and gains intimidate until end of turn; [2, B, G, Sacrifice a nontoken creature]: Put X 1/1 green Saproling creature tokens into play, where X is the sacrificed creature's toughness. 
(2/2) [Tap]: Add B to your mana pool. 
(4/4) At the beginning of your upkeep, you may have target opponent discard a card at random; Whenever an opponent discards a card you may put a 1/1 green Elf token into play. 
(2/2) Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. 
(3/2) When Cardname enters the battlefield, target opponent loses life equal to the number of Elves you control. 
Red/Green
(3/2) Haste; Cascade  
(2/2) Whenever a creature with power 5 or greater comes into play you may put a +1/+1 counter on Cardname 
(4/6) Rampage 1 
(4/4) You may play an additional land on each of your turns; [RG, Return a land you control to its owner's hand]: Target creature gains trample until end of turn. 
(2/2) Whenever Cardname attacks you may add RR to your mana pool; [Tap]: Add G to your mana pool. 
(2/2) Trample; Whenever Cardname deals combat damage to a player, create that many 1/1 green Saproling tokens. 
(2/2) Protection from Blue 
Blue/Green
(1/1) When Cardname comes into play, reveal the top card of your library. If it's a land put it into play. Otherwise put that card into your hand. 
(2/2) Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. 
(3/3) Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter; At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. 
(2/2) Flying 
(2/4) Each other creature comes into play with a number of additional +1/+1 coutners on it equal to Cardname's power and as a Mutant in addition to its other types. 
(2/2) Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it; Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. 
(2/3) Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand. 
(3/4) If you would draw a card, instead reveal the top 3 cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library. 
(2/2) [1, G]: Move a +1/+1 counter from target creature onto another target creature with the same controller; [1, B]: attach target Aura enchanting a permanent to another permanant with the same controller. 
(0/0) Flying; Cardname enters the battlefield with a +1/+1 counter for each color of mana spent to cast it. 
(2/2) [G, B]: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it; [G, B, Remove a +1/+1 counter from a creature you control]: Draw a card. 
Red/Green/White
(2/2) [1, Tap]: Add RGW to your mana pool 
(2/3) [3, G, R, W, Tap]: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. 
(2/1) As long as you control another multicolored permanent, Cardname gets +1/+1 and has shroud 
(5/3) Cycling [2, G]; When you cycle Cardname or it's put into a graveyard from play you may put a +1/+1 counter on target creature. 
Black/Green/Blue
(3/3) Each opponent can't draw more than one card each turn; Whenever you or a permanent you control becomes the target of a spell of ability an opponent controls, you may draw a card. 
Colorless
(2/2) [1, G, Sacrifice Cardname]: Destroy target enchantment 

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