MtG Non mono-green elf cards

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Can you name the MTG elf cards that aren't mono-green?

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White
(1/2) 
(1/2) [Tap]: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. 
(2/2) Reach 
(2/2) Flying; [G/W, G/W]: Cardname gets +1/+1 until end of turn. 
(2/2) [2, W, Untap]: Cardname gets +0/+2 until end of turn. 
Black
(1/2) [Tap, Pay 1 life]: Add G to your mana pool. 
Tribal Instant; Destroy target non-Elf creature. 
(3/3) When Cardname comes into play put a +1/+1 counter on target creature you don't control; [2, B, Tap]: Destroy target creature with a counter on it. 
(1/1) [Tap, Discard an Elf card]: Target creature get -X/-X until end of turn where X is the number of Elves you control. 
(2/3) Players can't draw cards; At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. 
(2/3) Deathtouch 
(1/1) [B, Tap, Discard a card]: Target creature gets -1/-1 until end of turn.  
Tribal Enchantment; Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior token into play. 
(2/2) [Tap, Exile an Assassin card from your graveyard]: Destroy target creature 
(1/1) [2, B, Exile an Elf card from your graveyard]: Cardname gets +3/+3 until end of turn 
White/Green
(1/1) [G/W, Tap, Sacrifice Cardname]: Destroy target enchantment. 
(2/2) Protection from Black 
(2/1) When Cardname comes into play, you may remove a counter from target permanent. 
(2/2) [X, Tap]: You gain X life 
(3/3) Cardname can't be blocked by Black creatures. 
(1/1) [2, G/W, Tap]: Put a 1/1 Green and White Elf Warrior token into play; [4, G/W, G/W, Tap]: For each creature token you control, put a token that's a copy of that creature into play.  
(2/4) Whenever you cast a Green spell, Cardname gets +1/+1 until end of turn; Whenever you cast a White spell, Cardname gains vigilance until end of turn. 
(2/2) Persist 
(1/1) [2, G, W]: Target creature gets +3/+3 until end of turn. Untap that creature 
(1/2) [1, Tap, Tap an untapped creature you control]: Put a 1/1 Green saproling creature token into play. 
(2/2) [3, G] Put a 1/1 Green saproling token into play; [3, W]: Creatures you control get +1/+1 until end of turn. 
(2/5) Reach; Cardname can block an additional creature. 
(4/4) First Strike; When Cardname comes into play, return a Green or White creature you control to its owners hand. 
(3/4) Other green creatures you control get +1/+1; Other White creatures you control get +1/+1; [Tap]: Put a legendary 2/2 Green and White wolf creature token named Voja into play. 
(3/4) Vigilance 
(4/4) Other green creatures you control get +1/+1; Other White creatures you control get +1/+1; If a spell or ability an opponent causes you to discard Cardname, put it into play instead of the graveyard. 
Black/Green
(1/2) [Tap]: Exile target land from a graveyard. Add one mana of any color to your mana pool; [B, Tap]: Exile target instant or sorcery from a graveyard. Each opponent loses 2 life; [G, Tap]: Exile target creature card from a graveyard. You gain 2 life. 
(3/3) First Strike; Deathtouch; Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. 
(2/2) [4, B, Sacrifice a creature]:Return target creature card from your graveyard to your hand; [4, G]: Put a +1/+1 counter on target creature 
(2/2) Cardname gets +1/+1 for each creature card in your graveyard; [1, B, G, Sacrifice another creature]: Each opponent loses life equal to the sacrificed creature's power; [Sacrifice a Swamp and a Forest]: Return Cardname from your graveyard to your hand. 
(2/2) [1, B, G]: Target creature gets +1/+1 and gains intimidate until end of turn; [2, B, G, Sacrifice a nontoken creature]: Put X 1/1 green Saproling creature tokens into play, where X is the sacrificed creature's toughness. 
(2/2) [Tap]: Add B to your mana pool. 
(4/4) At the beginning of your upkeep, you may have target opponent discard a card at random; Whenever an opponent discards a card you may put a 1/1 green Elf token into play. 
(2/2) Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. 
Green/Red
(3/2) Haste; Cascade  
(2/2) Whenever a creature with power 5 or greater comes into play you may put a +1/+1 counter on Cardname 
(4/6) Rampage 1 
(2/2) Whenever Cardname attacks you may add RR to your mana pool; [Tap]: Add G to your mana pool. 
(2/2) Protection from Blue 
Green/Blue
(1/1) When Cardname comes into play, reveal the top card of your library. If it's a land put it into play. Otherwise put that card into your hand. 
(2/2) Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. 
(2/2) Flying 
(2/4) Each other creature comes into play with a number of additional +1/+1 coutners on it equal to Cardname's power and as a Mutant in addition to its other types. 
(2/2) Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it; Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. 
(3/4) If you would draw a card, instead reveal the top 3 cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library. 
(2/2) [1, G]: Move a +1/+1 counter from target creature onto another target creature with the same controller; [1, B]: attach target Aura enchanting a permanent to another permanant with the same controller. 
(2/2) [G, B]: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it; [G, B, Remove a +1/+1 counter from a creature you control]: Draw a card. 
Red/Green/White
(2/2) [1, Tap]: Add RGW to your mana pool 
(2/3) [3, G, R, W, Tap]: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. 
(2/1) As long as you control another multicolored permanent, Cardname gets +1/+1 and has shroud 
(5/3) Cycling [2, G]; When you cycle Cardname or it's put into a graveyard from play you may put a +1/+1 counter on target creature. 
Colorless
(2/2) [1, G, Sacrifice Cardname]: Destroy target enchantment 

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