The Ultimate Banjo-Kazooie/Tooie Quiz

Random Gaming Quiz

Can you name the Banjo-Kazooie/Tooie random trivia?

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 plays        
How to Play
Main Characters
The titular bear 
The titular breegull 
The main antagonist 
Teaches the main characters moves in the first game 
Transforms you in the first game 
Gets kidnapped in the first game 
The evil witch's main minion 
Teaches you moves in the second game 
Transforms you in the second game 
King of the Jinjos 
Grants access to new worlds in the second game if you have a worthy amount of jiggies 
The evil witch's skinny sister 
The evil witch's fat sister 
Minor Characters
The evil witch's nice sister 
The evil witch's spell book 
The evil witch's pot 
Recurring polar bear 
Camel that can't get a break 
Owns his own lagoon 
A bee who sells you extra energy in the second game 
Recurring hippo 
Recurring toilet 
Recurring turtle 
Recurring ape 
Athletic aardvark 
The main characters' fish 
Banjo-Kazooie Worlds
Where the main protagonists live 
Hub World 
First World 
Second World 
Third World 
Fourth World 
Fifth World 
Sixth World 
Seventh World 
Eighth World 
Ninth World 
Banjo-Tooie Worlds
Where the Jinjos live 
Hub World 
First World 
Second World 
Third World 
Fourth World 
Fifth World 
Sixth World 
Seventh World 
Eighth World 
Where you fight the final battle 
Banjo-Kazooie Bosses
Ape who throws oranges at you 
Giant crab 
Giant TNT box 
Final Boss 
Banjo-Tooie Bosses
Minion With a Mission 
Despotic Dizzy Totem God 
Grubby Boiler Monarch 
Strange Wobbly Inflatable Thingy 
Self-Improtant Anglerfish 
Revenge-Seeking Minion 
Digruntled Pterodactyl Parent 
Visually-Impaired Welding Torch 
Hot N' Spicy Dragon 
Cold N' Icy Dragon 
Crafty Shaman Impersonator 
Career-Questioning Minion 
Monstrous Mechanical Mud-Muncher 
Banjo-Kazooie Transformations
First World 
Fourth World 
Fifth World 
Seventh World 
Ninth World 
Banjo-Tooie Transformations
First World 
Second World 
Third World 
Fourth World 
Fifth World 
Sixth World 
Seventh World 
Eighth World 
Hub World; Gives the bird unlimited fire eggs 
Collectable Items
The equivalent of stars in the Mario series 
Used to unlock doors in Banjo-Kazooie; Used to learn new moves in Banjo-Tooie 
Worth 20 of the item above 
Used to get extra health 
Little guys that require saving 
Used to pay for transformations in Banjo-Kazooie 
Used to obtain cheats in Banjo-Tooie 
Magical creatures found in Banjo-Tooie 
Eggs
Learned in Banjo-Kazooie 
First egg learned in Banjo-Tooie 
Second egg learned in Banjo-Tooie 
Third egg learned in Banjo-Tooie 
Fourth egg learned in Banjo-Tooie 
Feathers
Used to fly 
Used for invulnerability 
Health
When the main characters run out of these, they die 
Gives the main character extra lives (only in Banjo-Kazooie) 
Banjo-Kazooie Abilities
Basic Move; Moving ground attack executed by the bear 
Basic Move; Stationary ground attack executed by the bear 
Basic Move; Used to stay in the air longer 
Basic Move; Used to jump higher 
Basic Move; Ground attack executed by the bird 
Basic Move; Airborne attack executed by the bird 
Basic Move; Used to get up trees, ropes, etc. 
Basic Move; Used to get around underwater 
First World; Used to run faster 
First World; Used to crush thing underneath you 
First World; Used to shoot things 
Second World; Pad used to jump really high 
Second World; Used to get around in the air 
Third World; Used for invulnerability 
Fourth World; Used to walk in extreme places (swamps, freezing cold water) 
Fifth World; Used to smash things in the air 
Sixth World; Used to run really fast 
Banjo-Tooie Abilities
First World; Used to aim your ammo 
First World; Use the bird as a gun in first-person-shooter mode 
First World; Used to hand onto ledges 
Hub World; Used to burn things 
Second World; Used to break hard rocks or to unscrew things 
Second World; Used to peck enemies in first-person-shooter mode 
Hub World; Used to blow up stuff 
Third World; Used to seperate the bear and the bird 
Third World; The bear uses this to hurt enemies with his backpack when he's alone 
Third World; Used to shoot your ammo in the air 
Hub World; Used to freeze things 
Fourth World; Used to shoot ammo underwater 
Fourth World; The bird uses this to attack when she's alone 
Fouth World; Uses the bird as a missile 
Hub World; Ammo that hatches a miniature bird used as a time bomb that you can control 
Fifth World; Used to jump extremely high 
Fifth World; The bird uses this to give birth eggs 
Fifth World; The bear uses this to carry things in his backpack 
Sixth World; Used to walk up walls 
Sixth World; The bear uses this to regain energy 
Sixth World; The bird uses this to jump high 
Seventh World; The bird uses this to stay in the air for a long time 
Seventh World; The bear uses this to fit through small places or walk through extreme places 
Eighth World; The bear uses this to walk on extreme places such as thorns 
Hub World; Learned from Heggy the Hen 
Banjo-Tooie Jinjo Families
One Family Member 
Two Family Members 
Three Family Members 
Four Family Members 
Five Family Members 
Six Family Members 
Seven Family Members 
Eight Family Members 
Nine Family Members 
This family was destroyed by Grunty 
Banjo-Kazooie Note Doors (Number required to open them)
First Door 
Second Door 
Third Door 
Fourth Door 
Fifth Door 
Sixth Door 
Seventh Door 
Eighth Door 
Ninth Door 
Tenth Door 
Eleventh Door 
Twelfth Door 
Stop N' Swop Items
DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR 
OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES 
A DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE 
AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM 
THIS SECRET YOULL BE GRABBIN IN THE CAPTAINS CABIN 
NOW BANJO WILL BE ABLE TO SEE IT ON NABNUTS TABLE 
NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE 

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