Instant Counterspells in Magic

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Can you name the instants that can counter spells in Magic?

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CostCard NameCard Text
U, Sacrifice a blue permanentCounter target spell.
WUUCounter target spell. You gain 3 life.
UCounter target artifact or enchantment spell.
1UCounter target spell. Its controller may draw up to 2 cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
RCounter target artifact spell
5UUAffinity for artifacts. Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
GCounter target instant or Aura spell that targets a permanent you control
GWUChoose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
UChoose one - Counter target red spell; or destroy target red permanent
XUCounter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard.
1RCounter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
1UUCounter target spell.
2UCounter target spell unless its controller pays 1 for each card in your graveyard. Madness U
2UCounter target spell unless its controller pays 3. Cycling 2U. When you cycle CARDNAME, you may counter target spell unless its controller pays 1.
XUCounter target spell unless its controller pays X. Scry 2.
1UCounter target spell that targets one or more creatures. Draw a card.
2UUCounter target spell. Recover 2UU.
2UCounter target spell unless its controller pays 4.
3UUCounter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
UUCounter target spell.
UBCounter target noncreature spell. Its controller loses 2 life.
1UUUChoose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
1UChoose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
1U or return an Island you control to its owner's handCounter target spell unless its controller pays 1.
1UCounter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
3UUCounter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
2UUCounter target spell. Look at the top four cards of your library, then put them back in any order.
2UUCounter target spell. Its controller discards a card.
2UUCounter target spell. Draw a card.
UCounter target instant spell.
1UCounter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
UCounter target instant or sorcery spell unless its controller pays 1. Draw a card.
XUU or exile a blue card with converted mana cost X from your handCounter target spell if its converted mana cost is X.
1UUCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
UURCounter up to two target spells.
1UUCounter target spell. Its controller draws a card. Draw a card.
WUBChoose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
UCounter target sorcery spell.
UBCounter target multicolored spell
XUTarget spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.
UCounter target spell if it was kicked.
1UCounter target creature spell.
1UDomain - Counter target spell unless its controller pays 1 for each basic land type among lands you control.
2UCounter target creaure spell. Draw a card.
1UCounter target sorcery spell.
1UUCounter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
1UCounter target creature spell.
CostCard NameCard Text
UU, return a creature you control to its owner's hand.Counter target spell.
3UUCounter target spell. Flashback 5UU
2UCounter target spell unless its controller pays 3 1/2
1UCounter target instant spell.
1UCounter target red or green spell.
2UU or discard an Island card and another cardCounter target spell.
2UUCounter target spell. If that spell is countered this way, its controller may put a creature card from his orher hand onto the battlefield.
1UUBuyback - Discard two cards. Counter target spell.
3UU or pay 1 life and exile a blue card from your handCounter target spell.
UCounter target spell unless its controller pays 1.
2UCounter target spell unless its controller pays 1. Draw a card at the beginning of the next turn's upkeep.
3UCounter target nonblue spell.
1UCounter target blue spell.
1UCounter target spell unless its controller exiles all cards from his or her graveyard. Draw a card.
R/GCounter target blue instant spell.
1UUCounter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
WU Counter target spell that targets you or a permanent you control. Draw a card.
3UCounter target spell unless its controller pays 2. Storm.
1UCounter target Spirit or Arcane spell.
UChoose one - Counter target spell if it's red; or destroy target permanent if it's red.
WWCounter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
2UUCounter target spell. If B was spent to cast CARDNAME, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
UCounter target spell that targets a creature.
2UCounter target spell unless its controller pays 2 for each Wizard on the battlefield.
1UCounter target spell if it shares a color with a creature you control.
2WCounter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
1UCounter target spell cast from a graveyard. Draw a card.
2UUCARDNAME can't be countered by spells or abilities. Counter target spell.
2UCounter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
XUUDelve. Counter target spell unless its controller pays X.
1RRYou and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
UUCounter target spell. At the beginning of your next main phase, add X to your mana pool, where X is that spell's converted mana cost.
1UCounter target spell unless its controller pays 3.
WCounter target spell unless its controller pays 1.
1UCounter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
2UUCounter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.
1UCounter target spell unless its controller pays 2. Cycling 2
1RCounter target instant or sorcery spell unless its controller has CARDNAME deal 4 damage to him or her.
UUCounter target instant or sorcery spell. Transmute 1UU
1UUCounter target creature or sorcery spell.
1UCounter target noncreature spell.
UCounter target spell if no mana was spent to cast it.
URFlip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
2WUCounter target spell unless its controller pays 4. You gain 4 life.
2UCounter target spell unless its controller pays 1 for each card in your hand.
2UCounter target spell unless its controller pays 1 for each artifact you control.
XWUCounter target spell unless its controller pays X. You gain X life.
CostCard NameCard Text
4UUCounter target creature spell. Draw cards equal to that spell's converted mana cost.
0CARDNAME is blue. Counter target spell. At the beginning of your next upkeep, pay 3UU. If you don't, you lose the game.
1UBCounter target spell unless its controller discards his or her hand. Transmute 1UB
XBCounter target spell unless its controller pays X. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.
1UCounter target creature spell.
1UKicker 2. Counter target spell if its converted mana cost is 2 or less. If CARDNAME was kicked, counter that spell if its converted mana cost is 4 or less instead.
WUUBCounter target spell. Its controller loses 3 life and you gain 3 life.
2UUCounter target spell. You may shufle up to one target card from your graveyard into your library.
RChoose one - Counter target spell if it's blue; or destroy target permanent if it's blue.
2UUCounter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library.
WCounter target spell that targets a permanent you control.
RChoose one — Counter target blue spell; or destroy target blue permanent.
1UCounter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
1UCounter target creature spell.
3(W/U)Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if W was spent to cast CARDNAME. Counter up to one target creature spell if U was spent to cast CARDNAME. (Do both if WU was spent.)
2UCounter target spell unless its controller pays X, where X is its converted mana cost.
2UUCounter target spell, then untap up to four lands.
1UDiscard any number of cards. Counter target spell unless its controller pays 3 for each card discarded this way.
1UCounter target spell unless its controller pays 2 plus an additional 2 for each card named CARDNAME in each graveyard.
2UCounter target spell unless its controller pays 1. Draw a card.
2UCounter target spell unless its controller pays 3. If you control a Wizard, draw a card.
2UUCounter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add X to your mana pool, where X is that spell's converted mana cost.
1UReveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.
1UBChoose one or both — Counter target creature spell; and/or return target creature card from your graveyard to your hand.
XUCounter target spell with converted mana cost X.
XUBuyback 3. Counter target spell with converted mana cost X.
2UMultikicker 1U. Counter target spell unless its controller pays 2. Draw a card for each time CARDNAME was kicked.
UCounter target noncreature spell unless its controller pays 2.
UCounter target spell with converted mana cost 2.
2UCounter target spell unless its controller pays 1. Cycling 2.
1UCounter target spell unless its controller pays 1 for each blue permanent you control.
3UUUCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled.
3UCounter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library.
3UCounter target noncreature spell.
1UURCounter target spell and CARDNAME deals 3 damage to target creature.
2UUCounter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.
2WUUCounter all other spells. Draw a card for each spell countered this way.
XUCounter target spell unless its controller pays Variable Colorless. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
1U Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.
2UCounter target spell with converted mana cost 4 or less.
2UU or return three Islands you control to their owner's handCounter target spell.
3UUCounter target spell. Basic landcycling 1U
UUBCounter target spell. Its controller loses 3 life.
2UCounter target spell. That spell's controller may draw a card.
GUUCounter target spell, activated ability, or triggered ability.
2UCounter target creature spell.
1B, pay 3 lifeCounter target creature spell.

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