Dawn and dusk.
Deceit, conspiracy, secret plots of murder, assassination, treason and unlawful overthrow of authority.
Power, conjuration, wishes and bargains.
Knowledge and memory.
The hunt, sports of Dædra, the greatest game and the chase and sacrifice of mortals.
Orsimer.
Destruction, change, revolution, energy and ambition.
Obfuscation and secrecy.
Life and energy.
Domination and enslavement of mortals.
The ancient darkness and shadows.
Night, darkness and luck.
Pestilence and the ordering of dædra.
Debauchery.
Madness.
Nightmares, psychological terror and torment, dreams, bringing evil omens and stealing memories.
Order.