| Description | Ability |
| Eliminates the effects of weather. | |
| Prevents the foe from fleeing. | |
| The Pokemon is protected against critical hits. | |
| Powers up Fire-type moves in a pinch. | |
| Boosts the Pokemon's Speed in sunshine | |
| Prevents the Pokemon's stats from being lowered | |
| Eliminates the effects of weather. | |
| Changes the Pokemon's type to the foe's move. | |
| The Pokemon's accuracy is boosted. | |
| Contact with the Pokemon may cause infatuation. | |
| Prevents combatants from self destructing. | |
| The Pokemon makes it rain if it appears in battle. | |
| The Pokemon makes it sunny if it is in battle. | |
| The Pokemon awakens quickly from sleep. | |
| Contact may paralyze, poison, or cause sleep. | |
| Contact withe Pokemon may burn the foe. | |
| Powers up Fire-type movies if hit by a fire move. | |
| Transforms with the weather. | |
| Boosts Attack if there is a status problem. | |
| | Description | Ability |
| Raises the Pokemon's Attack stat. | |
| Boosts the Attack stat, but lowers accuracy. | |
| Prevents the Attack stat from being lowered. | |
| Raises the likelihood of meeting wild Pokemon. | |
| Prevents the Pokemon from getting poisoned. | |
| The Pokemon is protected from flinching. | |
| Prevents the Pokemon from falling asleep. | |
| Lowers the foe's Attack stat. | |
| Prevents the Pokemon from losing accuracy. | |
| Gives full immunity to all Ground-type moves. | |
| The Pokemon draws in all Electric-type moves. | |
| The Pokemon is protected from paralysis. | |
| Inflicts damage on foes using any draining move. | |
| Prevents the Pokemon from becoming frozen. | |
| Prevents Steel-type Pokemon from escaping. | |
| Boosts Defense if there is a status problem. | |
| Boosts Sp. Atk if another Pokemon has Plus. | |
| All status problems are healed upon switching out. | |
| Prevents the Pokemon from becoming infatuated. | |
| | Description | Ability |
| Powers up Grass-type moves in a pinch. | |
| Prevents the Pokemon from becoming confused. | |
| The Pokemon may pick up items. | |
| Boosts Sp. Atk if another Pokemon has Minus. | |
| Contact with the Pokemon may poison the foe. | |
| The pokemon raises the foe's PP usage. | |
| Boosts the power of physical attacks. | |
| The Pokemon gradually recovers HP in rain. | |
| Protects the Pokemon from recoil damage. | |
| Inflicts damage to the foe on contact. | |
| Enables sure getaway from wild Pokemon. | |
| The Pokemon summons a sandstrom in battle. | |
| Boosts teh Pokemon's evasion in a sandstorm. | |
| Boosts the likelihood of added effects appearing. | |
| Prevents the foe from escaping. | |
| The Pokemon may heal its own status problems. | |
| The Pokemon is protected against critical hits. | |
| Block the added effects of attacks taken. | |
| Gives full immunity to all sound-based moves. | |
| | Description | Ability |
| The Pokemon's Speed stat is gradually boosted. | |
| Contact with the Pokemon may cause paralysis. | |
| The stench helps keep wild Pokemon away. | |
| Protects the Pokemon from item theft. | |
| The Pokemon is protected against 1-hit KO attacks. | |
| Negates moves that force switching out. | |
| Powers up Bug-type moves in a pinch. | |
| Boosts the Pokemon's Speed in rain. | |
| Passes on a burn, poison, or paralysis to the foe. | |
| Raises resistance to Fire- and Ice-type moves. | |
| Powers up Water-type moves in a pinch. | |
| The Pokemon copies the foe's Ability. | |
| The Pokemon can't attack on consecutive turns. | |
| Prevents the Pokemon from falling asleep. | |
| Restores HP if hit by an Eletric-type move. | |
| Restores HP if hit by a Water-type move. | |
| Prevents the Pokemon from getting a burn. | |
| Prevents the Pokemon's stats from being lowered. | |
| Only super effective moves will hit. | |
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