The game ends when all players are blocked from laying down any more of their pieces. This also includes any players who may have placed all of their pieces on the board. Scores are tallied, and the player with the highest score is the winner.
Scoring: Each player then counts the number of unit squares in his/her remaining pieces (1 unit square = -1 point). A player earns +15 points if all his/her pieces have been placed on the board plus 5 additional bonus points if the last piece placed on the board was the smallest piece (one square).
If you are the first person to reach the multi-colored rainbow space, you've reached the Candy Castle and won the game.
You win the game if your Accusation is completely correct— that is, if you find in the envelope all three of the cards that you named. When this happens, take out all three cards and lay them out for everyone to see.
Enter [Title] Central. On your next turn, the other teams collectively choose the card box for your final activity. If you are unsuccessful, you can try again on your next turn. If your team is the first to successfully complete an activity in [Title] Central (all-play cards count, too), congratulations! You've won [Title]!
You win if you're the first person to call '[Title]' indicating that you have 10 cherries in your bucket.
Now all players turn their [Title] Tiles message-side-up and add up the doles at Millionaire Estates.
NOTE: In case of a tie for richest. After all players have retired, all players at Millionaire Estates count their money. The richest player takes the 4 [Title] Tiles, the tying players split the pile (take 2 tiles each) amounts shown on their tiles. All players then count up their money, and add the two figures together ([Title] Tile value plus cash value). The player with the highest dollar amount wins!
The first team to land on the Finish square and guess the word correctly wins the game. The word guessed does not have to be on that team's turn. It can be another team's 'All Play' word.
The winner is the first player to eliminate every opponent by capturing all 42 territories on the board.
The game ends when all letters have been drawn and one player uses his/her last letter, or when all possible plays have been made.
When any player reaches the end of the game path, they must stop on the space labeled Stop: All Play to Win, no matter what they may have rolled. From this point, they have two ways to win the game – the first is All Play to Win; if that proves unsuccessful, the second option is Final Cut.
1. All Play to Win
Whenever a player rests on the Stop: All Play to Win space, they must complete an All Play to Win challenge.
The DVD Master chooses All Play to Win from the Game Menu and ALL PLAYERS compete in this special All Play.
If the rolling player wins the challenge, that player advances directly to the winner’s circle and instantly WINS THE GAME!
If you have 10 or more victory points during your turn the game ends and you are the winner! If you reach 10 points when it is not your turn, the game continues until any player (including you) has 10 points on his turn.
If you get all four of your pawns HOME first, you win! If you play again, the winner goes first.
When a player strikes his/her opponent's Flag, the game ends and he/she is the winner.
Note: If a player cannot move a piece or strike in his/her turn, they must give up and declare their opponent the winner.
When one player’s stock of colored train cars gets down to only 0,1 or 2 trains left at the end of his turn, each player, including that player, gets one final turn. The game then ends and players calculate their final scores.
Once you've collected one scoring wedge in each color, make your way to the hub and try to answer the game-winning question. You must land in the hub by exact count; if you overshoot the hub pick the spoke you want to move down and answer the question in the category you land on; then, on your next move, try again to hit the hub by exact count. When you do hit the hub, the other players select the category of the game-winning question from the next card in the box. Answer the question correctly, and you win! Answer it incorrectly and you must wait for your next turn, leave the hub, answer a question and then re-enter the hub again—by exact count!—for another question.
NOTE: Since a player continues his or her turn until a question is answered incorrectly, it is possible for one player to move around the board and collect all six scoring wedges, then move into the hub and win the game—all on one turn. If this happens, any player who has not yet had a turn is permitted the chance to duplicate th
When a peg has moved once around the gameboard, it enters its matching color FINISH line. A peg can not go around the gameboard more than once