Trivium Vision/Perception/Color Review

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Can you name the Trivium Vision/Perception/Color Review?

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nonenonenone
complementaries=
absorbtion=
subtractive mixing = mixing of
more pixels =
3 primary color of light=
shadow=
in photoshop, values of color range from
word document=
photometer measures strength of=
vision=
major=
combines what both eyes see together
lenses - light
low=
it's - when light amounts change rapidly
eye remembers what it just saw so you can see it again if moved fast
light can be
analogous colors=
red+blue light=
why do some cones absorb one color of light while others absorb different color of light
cones work best in -
changing the curve of the lens changes the=
minor=
brain needs to - the amount of light to make an image
white light contains - in it so we see certain colors because the pigments absorbs certain part of light and refract what's left to the eye
lines or pictures can - you
nonenonenone
rods are
perception=
blue+green light=
vitreous humor=
cornea=
energy=
light=
in art, all primaries together=
light must reflect off an object to provide=
warm colors=
iris=
connects eye to brain
red+green light=
light can be - - - upon hitting a surface
can't see near objects=
secondary colors of art=
why can we only see one distance at a time
retina=
pupil=
refraction=
higher resolution=
digital image =
mixing in the eye elements that are too small to result them
lens=
- help tell your computer what type of information to save and how to handle the info
aperture influences -
nonenonenone
amount of light=
wider toward the ends than middle=
2 different sources meet at 1 point
receptor cells=
pigment=
sclera=
perception is gained by -
cold colors=
place where beams of light meet=
high=
a small Java application presented for/by a web browser
native resolution refers to
.gif
there are - to - pixels per inch
primary colors of art=
primary + primary=
we see - because after staring at an image for a long time, the cones get tired so they have to change their amount to keep going and when it's gone, there still a print of it in y
- change the value of/diminish color
wider in middle than the ends=
proximity mixing is used by
literal imagery=
something light can pass through=
value provides=
addative mixing=
when -, eye needs more light so the iris becomes thinner so pupil becomes larger

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