Science / Trivium Vision/Perception/Color Review

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Can you name the Trivium Vision/Perception/Color Review?

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nonenonenone
brain needs to - the amount of light to make an image
primary + primary=
photometer measures strength of=
.gif
something light can pass through=
word document=
major=
2 different sources meet at 1 point
why do some cones absorb one color of light while others absorb different color of light
- help tell your computer what type of information to save and how to handle the info
why can we only see one distance at a time
lines or pictures can - you
connects eye to brain
it's - when light amounts change rapidly
vitreous humor=
sclera=
can't see near objects=
light can be
high=
native resolution refers to
shadow=
3 primary color of light=
warm colors=
vision=
light can be - - - upon hitting a surface
when -, eye needs more light so the iris becomes thinner so pupil becomes larger
nonenonenone
higher resolution=
lens=
we see - because after staring at an image for a long time, the cones get tired so they have to change their amount to keep going and when it's gone, there still a print of it in y
a small Java application presented for/by a web browser
more pixels =
there are - to - pixels per inch
combines what both eyes see together
receptor cells=
changing the curve of the lens changes the=
perception is gained by -
minor=
amount of light=
cones work best in -
proximity mixing is used by
pigment=
retina=
complementaries=
secondary colors of art=
lenses - light
refraction=
red+blue light=
iris=
blue+green light=
analogous colors=
wider toward the ends than middle=
white light contains - in it so we see certain colors because the pigments absorbs certain part of light and refract what's left to the eye
nonenonenone
rods are
absorbtion=
wider in middle than the ends=
value provides=
- change the value of/diminish color
in art, all primaries together=
literal imagery=
eye remembers what it just saw so you can see it again if moved fast
red+green light=
pupil=
light=
primary colors of art=
energy=
addative mixing=
cold colors=
cornea=
mixing in the eye elements that are too small to result them
place where beams of light meet=
light must reflect off an object to provide=
low=
subtractive mixing = mixing of
aperture influences -
digital image =
in photoshop, values of color range from
perception=

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