Halo: Reach Grab Bag

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Can you name the Halo: Reach Grab Bag?

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How to Play
Score 0/167 Timer 20:00
Weapon (that you can carry with you)
Spartan 
Covenant 
Spartan 
Covenant 
Covenant 
Spartan 
Covenant 
Covenant 
Spartan 
Spartan 
Spartan 
Spartan 
Covenant 
Covenant 
Covenant 
Covenant 
Covenant 
Covenant 
Covenant 
Covenant 
Spartan 
Spartan 
Spartan 
Covenant 
Spartan 
Spartan 
Vehicle
Air 
Air 
Ground 
Ground 
Ground 
Ground 
Ground 
Air 
Ground 
Ground 
Ground 
UNSC Noble Team
Male 
Female 
Male 
Male 
Male 
Male/Female 
Armor Ability
 
 
 
 
 
 
 
Covenant
 
 
 
 
 
 
 
 
 
 
Campaign Mission
1st Mission 
2nd Mission 
3rd Mission 
4th Mission 
5th Mission 
6th Mission 
7th Mission 
8th Mission 
9th Mission 
10th Mission 
Standard Controls
Left Bumper 
Click Left Joystick 
Right Trigger 
Start Button 
A Button 
Right Joystick 
Right Bumper 
Left Joystick 
D-Pad Left 
Hold Down Right Bumper (When Behind Opponent) 
Hold Down X Button 
X Button 
Click Right Joystick 
B Button 
Y Button 
Left Trigger 
Back Button 
Rank
0 cR 
7,500 cR 
10,000 cR 
20,000 cR 
45,000 cR 
210,000 cR 
325,000 cR 
450,000 cR 
600,000 cR 
850,000 cR 
1,400,000 cR 
Rank
2,000,000 cR 
Rank
3,000,000 cR 
3,700,000 cR 
4,600,000 cR 
5,650,000 cR 
7,000,000 cR 
8,500,000 cR 
11,000,000 cR 
13,000,000 cR 
16,500,000 cR 
20,000,000 cR 
Map
Multiplayer 
Firefight 
Multiplayer 
Multiplayer 
Firefight 
Multiplayer 
Firefight 
Forge 
Firefight 
Multiplayer 
Firefight 
Firefight 
Firefight 
Firefight 
Multiplayer 
Multiplayer 
Multiplayer 
Multiplayer 
Multiplayer 
Multiplayer 
Custom Game 
Multiplayer 
Firefight 
Firefight 
Multiplayer 
Armory (Basic Category)
 
 
 
 
 
 
 
 
 
 
Main Menu Game Mode
 
 
 
 
 
 
Campaign Difficulty
 
 
 
 
Skull
Co-Op reverts to previous checkpoint on player death. 1P death restarts mission.  
Shields don’t recharge except from melee attacking enemies.  
Enemies always make every saving throw, always berserk, always dive, never flee...  
Enemies are grenade happy – 2x as often and 2x as fast.  
Motion sensor disabled with this setting. 
Weapons drop 50% less ammo.  
Major upgrade to all enemies.  
Damage tables are modified.  
Double enemy health.  
HUD and first person arms and weapon are hidden. 
Grunts explode as if they were plasma grenades when they are killed with a headshot. 
Acceleration scale from explosions is 3x. 
Common combat dialogue becomes less common, and vice versa. 

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Created Mar 29, 2012SourceReportNominate
Tags:bag, halo, reach