Age of Empires II: The Conquerors Technology Tree

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Can you name the technologies in Age of Empires II: The Conquerors?

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Town Center
Advance in age 
Advance in age 
Advance in age 
Villagers harder to kill 
Building line of sight increased 
Building line of sight increased 
Villagers work faster 
Villagers work faster 
Barracks
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Infantry line of sight increased 
Infantry moves faster 
Lumber Camp
Wood gathering faster 
Wood gathering faster 
Wood gathering faster 
Mining Camp
Stone gathering faster 
Stone gathering faster 
Gold gathering faster 
Gold gathering faster 
Mill
Farms +75 food 
Farms +125 food 
Farms +175 food 
Dock
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Enable Unit 
Unit Upgrade 
Ships less vulnerable 
Ships faster; Transport Ships carry more units 
Ships cheaper; build faster 
Archery Range
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Archers fire faster and with 100% accuracy 
Cavalry Archers stronger 
Stable
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Cavalry stronger 
Cavalry faster 
Market
Allies share line of sight 
Trade Carts and Trade Cogs faster 
Cheaper tributes 
Free tributes 
Cheaper trading 
Blacksmith
Infantry and cavalry +1 attack 
Infantry and cavalry +1 attack 
Infantry and cavalry +1 attack 
Infantry +1 armor 
Infantry +1 armor 
Infantry +1 armor 
Cavalry +1 armor 
Cavalry +1 armor 
Cavalry +1 armor 
Ranged units +1 attack, +1 range 
Ranged units +1 attack, +1 range 
Ranged units +1 attack, +1 range 
Archers +1 armor 
Archers +1 armor 
Archers +1 armor 
Castle
Stronger Castles 
Villager stronger against buildings 
Most military units train faster 
See all enemy units/see location of enemy king 
Siege Workshop
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Unit Upgrade 
Monastery
Monks can convert buildings and siege 
Monks faster 
Monks harder to kill 
Monks can convert Monks 
Units heal faster in buildings 
Units converted by monks die instead 
Monks have higher conversion range 
Monks have faster conversion recharge 
Units harder to convert 
Only 1 monk has to rest after group conversion 
University
Buildings stronger 
Buildings stronger 
Walls upgraded 
Ranged units and buildings more accurate 
Towers upgraded 
Towers upgraded 
Buildings better vs ships 
All towers lose minimum range 
Villagers build faster 
Missile units +1 attack;gunpowder units enabled 
Enable building 
Siege weapons have more range and damage 

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