Each player is given $1500 divided as follows: 2 each of $500’s, $100’s and $50’s; 6 $20’s; 5 each of $10’s, $5’s and $1’s.
Place each of the weapons in a different room. Select any six of the nine rooms.
Secretly place your fleet of 5 ships on your ocean grid.
Starting to the left of the first player, everyone in turn places one army onto any unoccupied territory. Continue until all 42 territories have been claimed.
Build up the tower by placing layers of three wooden blocks at right angles to each other.
Make sure the PopOut bar (see Figure 3) is down and locked to prevent checkers from falling out.
Carefully punch out the Cheese pieces from the cardboard sheet and place them in a pile next to the game board. Discard cardboard waste.
Each player takes a score card. To decide who goes first, each player in turn rolls all 5 dice.
Each player picks a Gingerbread Character pawn and places it on the START space on the game board.
Select one token and six scoring wedges, one in each of the six category colors.
Provide each team with a drawing pad, pencil, category card and playing piece.
Drop the letter cubes into the dome and place the yellow cube grid, open side down, over the dome.
Stand the fortress screen upright in the middle of the game board as shown in Figure 2.
Start with the center 4 squares of the board occupied with 2 black and 2 white pieces arranged diagonally.
Set out the four card boxes: Creative Cat, Word Worm, Star Performer and Data Head.
Drop each Funatomy part flat into its matching game board cavity.
Each player rolls the die by pressing the POP-O-MATIC once, then letting go.
Spread the mat face-up on a flat surface, indoors or outdoors.
The pieces are arranged on the board as shown. Note that the queen always is placed on a square of her own color.
The initial arrangement is: two on each player's twenty-four point, five on each player's thirteen point, three on each player's eight point, and five on each player's six point.
Each player will need two pegs for scoring. Pegs are stored underneath the board.
Choose a hippo and place five marbles into your marble release area beside your hippo.
When all the sticks are inserted, load the marbles by dropping them through the opening in the top of the tube. The marbles will rest on top of the web of sticks.
The dealer shuffles the cards and lays twelve cards (in a rectangle) face up on the table so that they can be seen by all players.
Place all letters in the pouch, or facedown beside the board, and mix them up. Draw for first play. The player with the letter closest to 'A' plays first.
The Codemaker secretly places any four code pegs in the code area then conceals them with the code shield.
Arrange the large tiles in a 3 x 3 square. This is your game board. Note: both sides have images, it does not matter which side is face up.
Place all 25 shapes next to the game unit, in a mixed order, with handles facing up. Next, set the timer for the full 60 seconds and the push the pop-up tray down.
Flip all of your face-card frames upright by tipping your game board away from you; then place your game board flat again. Your opponent does the same.
Dump monkeys onto the table.