| What the Spell, Charm, Hex Or Curse Does | The Incantation |
| Turns Object Into Portkey | |
| A Charm Put On A Door Making It Impossible To Eavesdrop (Except Unless You Have Extendable Ears) | |
| The Memory Charm | |
| Summoning Charm | |
| Fills The Surrounding Area With An Unidentifiable Buzzing Noise | |
| Causes Ugly Boils To Break Out On Your Face (Hmmmmm Marietta Edgecombe Anyone?) | |
| Confuses Target | |
| Binds Target's Body Together | |
| Makes Wand Point North | |
| Heals Damage On Target's Body | |
| Frees Target From Dangling From Their Ankle | |
| Normally Used To Cut The Target Open | |
| Marks Doors With A Big, Fiery X | |
| Makes Target Dangle By The Ankle | |
| Locks Targets Legs Together | |
| Repells Water, Makes Something Waterproof | |
| Produces A Snake From The Tip Of Your Wand | |
| Disarms Target | |
| Makes Target's Teeth Grow Rapidly | |
| Perpetual Tickling Charm | |
| Normally Used To Cut Something Open | |
| Makes Targets Voice Softer | |
| 'Wakes' Someone Up From Being Stunned Etc. | |
| Produces Water From Your Wand | |
| Conjures Dark Mark | |