| Description | Ability | Sample Pokemon |
| Prevents the foe from escaping | |
| The Pokemon may heal its own status problem | |
| The Pokemon is protected against Critical Hits | |
| Blocks the added effects of attacks taken | |
| The Pokemon is prone to wild stat changes | |
| Increases the frequency of multi-strike moves | |
| Temporarily halves Attack and Speed | |
| Powers up moves if they become Critical Hits | |
| Raises Evasion in a Hailstorm | |
| The Pokemon summons a Hailstorm in battle | |
| Boosts Special Attack, but lowers HP in Sunshine | |
| Powers down Super-Effective moves | |
| Gives full immunity to all sound-based moves | |
| The Pokemon's Speed stat is gradually boosted | |
| The Pokemon moves after even slower foes | |
| Contact with the Pokemon may cause Paralysis | |
| Raises Speed each time the Pokemon flinches | |
| Decreases the likelihood of meeting Wild Pokemon | |
| Protects the Pokemon from Item theft | |
| The Pokemon draws in all Water-type moves | |
| The Pokemon is protected against 1-hit KO attacks | |
| Negates moves that force switching out | |
| Heightens the Critical Hit ratios of moves | |
| Powers up Bug-type moves in a pinch | |
| Boosts the Pokemon's Speed in Rain | |
| Passes on a Burn, Poison, or Paralysis to the foe | |
| Raises Evasion if the Pokemon is Confused | |
| Powers up the Pokemon's weaker moves | |
| Raises resistance to Fire- and Ice-type moves | |
| Powers up 'Not Very Effective' moves | |
| Powers up Water-type moves in a pinch | |
| The Pokemon copies the foe's Ability | |
| The Pokemon can't attack on consecutive turns | |
| Ignores any change in ability by the foe | |
| Raises Speed if a held Item is used | |
| Prevents the Pokemon from falling Asleep | |
| Restores HP if hit by an Electric-type move | |
| Restores HP if hit by a Water-type move | |
| Prevents the Pokemon from getting a Burn | |
| Prevents the Pokemon's stats from being lowered | |
| Only Super-Effective moves will hit | |