| Unhelpful Game Description | Game |
| A talking tree aids Link in his quest to rescue a girl he just met from a villain who transforms into a horned beast. | |
| Link finds himself in a bizarre and unfamiliar land that will be destroyed if he leaves. | |
| When someone Link cares about is kidnapped, he uses a magical instrument in his quest to rescue her and prevent the villain from destroying a place he didn't know existed. | |
| When Princess Zelda is kidnapped, Link uses a magical instrument in his quest to rescue her and prevent the villain from destroying Hyrule. | |
| When someone Link cares about is kidnapped, he uses a magical instrument in his quest to rescue her and prevent the villain from rebuilding a place he didn't know existed. | |
| When someone Link cares about is kidnapped, he doesn't use a magical instrument in his quest to rescue her and destroy a land that doesn't exist. | |
| A magical book is used to defeat Ganon while Princess Zelda takes a nap. | |
| When Princess Zelda is not kidnapped, Link does not rescue her or use a magical book to defeat Ganon, but he does find a mirror. | |
| Link duels himself to save Princess Zelda but fails to prevent the return of the previous game's villain. | |
| Link duels himself to save Princess Zelda and prevent the return of the previous game's villain. | |
| When a girl he has just met is in danger, Link travels through time to save her and does not accept a marriage proposal from a non-human. | |
| | Unhelpful Game Description | Game |
| When a girl he has just met is in danger, Link travels through time to save her kingdom and unknowingly accepts a marriage proposal from a non-human. | |
| Link's guide is with him in spirit as he travels across Hyrule and between dimensions to prevent the return of a piglike villain. | |
| Link's guide is with him in spirit as he travels across Hyrule and between dimensions, but fails to prevent the return of a piglike villain. | |
| Link teams up with a guide who rides on top of him for most of his quest to rescue his childhood friend from a villain posing as a king. | |
| Link teams up with a guide who rides on top of him for part of his quest to rescue his childhood friend from a villain posing as a king -- or so he thinks. | |
| When a girl he has just met is in danger, Link travels through time and a new dimension to save her kingdom and unknowingly accepts a marriage proposal from a non-human. | |
| With the appropriate accessory, up to four players can participate in Link's latest adventure which cares little for plot. | |
| When Princess Zelda is not kidnapped, Link does not rescue her or collect the seven whatevers necessary to defeat the villain. | |
| Zelda is kidnapped by an effeminate man. Wielding a sacred blade, Link and his friends travel between land and sky to rescue Zelda and defeat the villain. | |
| Zelda is almost kidnapped by an effeminate man. Wielding a sacred blade, Link travels between land and sky to rescue Zelda and defeat the villain. | |
|