Sopio Booster Packs

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Can you name the cards from the Sopio Booster Packs?

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How to Play
Score 0/46 Timer 10:00
Still Got Legs Booster
-250 
+350 
-350 
+450 
+400 
-400 
+250 
+300 
-300 
Seven Dwarves Booster
+100 Play one more card this turn 
+100 Discard your hand 
-100 Discard a positive points card from your points pile 
-100 Move a positive points card from your points pile to an opponent's pile 
+100 Make one negative card in your points pile positive 
-100 Discard all other cards in your points pile 
-100 Miss a turn 
Santa's Reindeer Booster
Add the discard pile to your hand 
Put a card in your hand face up in front of you; it is still part of your hand but cannot be affected by any other card 
Discard all positive cards from your points pile 
+900 Discard your hand and points pile and miss a turn 
Take all opponent's hands and add them to your own 
Discard the deck 
Swap hands and points piles with one opponent 
End the game with the current points pile totals 
Put a card in your hand face down in front of you; it is still part of your hand but can be played at any time 
Elements Booster
Play only during an opponent's turn; play a card from their hand and discard another 
Take a card at random from one opponent's hand; discard the rest of their hand 
Take two cards at random from all opponent's hands 
Take one opponent's hand; add any cards you want to your hand and discard the rest 
When an 'Element:' card is played, activate this from your hand; add that card to your hand or discard it 
+100 When this card is discarded take a card at random from all opponent's hands 
-100 Choose an opponent to miss a turn 
Nerdfighter Booster
+200 
+400 
-400 
-350 
+300 
+350 
+250 
Chess Booster
+50 For every card in one opponent's points pile when this card is played 
+150 Or no points cards can be played on you until the start of your next turn 
+250 This card is worth +500 if there are no cards in the deck 
+150 Or play a negative card from your points pile on one opponent 
+450 Make one positive card in one opponent's points pile negative 
+200 At the end of your next turn; this card can no longer be affected by any other card 
+0 You may play a points card from your hand at the end of your turn while this card is in your points pile 

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