| Description | Move | Type |
| Confuses opponent | |
| User's party receives 1/2 damage from Sp. Attacks for 5 turns | |
| Cannot miss, regardless of Accuracy or Evasiveness | |
| Changes the weather to sunny | |
| Causes paralysis | |
| User switches out and gives stat changes to the incoming Pokemon | |
| Digs down first turn, attacks in the 2nd. Acts like an Escape Rope on the field | |
| User recovers 50% of its max HP | |
| Non Rock, Ground and Steel types are damaged for 5 turns | |
| Can only be used in first turn. User goes first, foe flinches | |
| User's stats cannot be changed for a period of time | |
| Type and power depends on user's IVs | |
| An instant 1-hit KO | |
| Hits 2-5 times in one turn | |
| Stronger if user is Burned, Poisoned, or Paralyzed | |
| Always left with at least 1 HP, but may fail if used in a row | |
| If Pokemon is hit while using this move, it loses focus and cannot attack | |
| Power increases with each consecutive hit | |
| Damage occurs 2 turns later | |
| User cannot move on the following turn | |