Sentinels of the Multiverse - Citizen Dawn

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Can you name the cards belonging to Citizen Dawn?

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TypeCardDescription
CitizenVillain targets other than are immune to damage. Reduce damage dealt to by 1. When enters play, this card deals the hero target with the highest hp 3 melée damage and destroys this card,
CitizenIncrease damage dealt to hero targets by 1. When enters play, this card deals each hero target 1 irreducible psychic damage and destroys this card. cannot be one of the initial citizens at the start of the game.
CitizenAt the end of the villain turn, this card deals each hero target 3 fire damage.
CitizenReduce damage dealt to citizens by 1. At the end of the villain turn, if is in the villain trash, put him into play.
CitizenAt the end of the villain turn, this card deals the hero target with the highest hp 3 energy damage. If is in play, increase damage dealt by by 2.
CitizenAt the end of the villain turn, this card deals each hero target 1 melee damage. If is in play, increase damage dealt by by 1.
CitizenAt the end of the villain turn, this card deals the hero target with the lowest hp 1 melée damage. If is in play, this card deals each hero target 1 melée damage. If is in play, increase damage dealt by by 1.
CitizenAt the end of the villain turn, destroy 1 hero ongoing card. If is in play, destroy all the ongoing cards controlled by the same hero. If is in play, this card deals that hero 1 melée damage for each ongoing card destroyed by this card this turn.
CitizenAt the end of the villain turn, each player discards 1 card. If is in play, each player discards 1 more card. If is in play, this card deals each hero melée damage equal to the number of cards discarded by their players this turn.
CitizenAt the end of the villain turn, each citizen regains 1 hp.
TypeCardDescription
CitizenAt the end of the villain turn, this card deals the 2 heroes with the most cards in play 3 fire damage each.
CitizenAt the end of the villain turn, destroy all ongoing cards controlled by the hero with the lowest hp.
CitizenAt the end of the villain turn, this card deals each hero target 2 cold damage.
One-ShotCitizen Dawn deals each hero target 2 energy damage. Each player discards 2 cards.
One-ShotDestroy all hero ongoing cards. Destroy all equipment cards. Destroy all environment cards.
One-ShotCitizen Dawn regains 10 hp. Each citizen other than Citizen Dawn has their hp restored to their maximum hp value.
OngoingAt the end of the villain turn, Citizen Dawn deals herself 2 cold damage. At the start of the villain turn, play the top card of the villain deck.
OngoingAt the start of the villain turn, each citizen regains 1 hp.
OngoingAt the end of the villain turn, shuffle the villain trash and reveal cards from the top until a citizen is revealed. Put it into play. Put the other revealed cards back into the villain trash.

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