At the start of your turn, Bunker edals 1 target 2 projectile damage. At the end of your turn, discard 1 card or destroy this card.
Equipment, Limited
Power: Bunker deals 1 target 2 projectile damage. Bunker may deal a second target 2 projectile damage. Bunker may deal a third target 1 projectile damage.
Equipment, Limited
Reduce damage dealt to Bunker by 1.
Equipment, Limited
At the start of your turn, you may put up to 3 cards beneath this card. Power: Destroy all cards beneath this card. Bunker deals 1 target X energy damage, where X = 2 times the number of cards destroyed.
Equipment
At the start of your turn, you may destroy this card to use an additional power this turn. Power: Draw 3 cards. Destroy this card.
Equipment
Power: Bunker regains 2 hp.
Type
Card
Description
Ongoing, Limited
Whenever a villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Ongoing, Mode
When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your Draw phase. Reduce damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ongoing, Mode
When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your Power phase. Increase damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Ongoing, Mode
When this card enters play, destroy all other Mode cards. You may play an additional card during your Play phase. You cannot use powers. At the start of your turn, you may destroy this card.
One-Shot
Environment cards cannot be played until the start of your next turn.
One-Shot
Select 1 equipment card in your trash and put it into play.
One-Shot
Bunker deals himself 2 fire damage and deals each non-hero target 3 fire damage.