Sentinels of the Multiverse - Bunker

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Can you name the cards belonging to Bunker?

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TypeCardDescription
Equipment, LimitedPower: Bunker deals 1 target 3 projectile damage.
Equipment, LimitedAt the start of your turn, Bunker edals 1 target 2 projectile damage. At the end of your turn, discard 1 card or destroy this card.
Equipment, LimitedPower: Bunker deals 1 target 2 projectile damage. Bunker may deal a second target 2 projectile damage. Bunker may deal a third target 1 projectile damage.
Equipment, LimitedReduce damage dealt to Bunker by 1.
Equipment, LimitedAt the start of your turn, you may put up to 3 cards beneath this card. Power: Destroy all cards beneath this card. Bunker deals 1 target X energy damage, where X = 2 times the number of cards destroyed.
EquipmentAt the start of your turn, you may destroy this card to use an additional power this turn. Power: Draw 3 cards. Destroy this card.
EquipmentPower: Bunker regains 2 hp.
TypeCardDescription
Ongoing, LimitedWhenever a villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Ongoing, ModeWhen this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your Draw phase. Reduce damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ongoing, ModeWhen this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your Power phase. Increase damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Ongoing, ModeWhen this card enters play, destroy all other Mode cards. You may play an additional card during your Play phase. You cannot use powers. At the start of your turn, you may destroy this card.
One-ShotEnvironment cards cannot be played until the start of your next turn.
One-ShotSelect 1 equipment card in your trash and put it into play.
One-ShotBunker deals himself 2 fire damage and deals each non-hero target 3 fire damage.

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