Sentinels of the Multiverse - Absolute Zero

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Can you name the cards belonging to Absolute Zero?

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TypeCardDescription
Equipment, Limited, ModuleWhenever Absolute Zero is dealt fire damage, Absolute Zero deals 1 target that much cold damage.
Equipment, Limited, ModuleWhen Absolute Zero would take cold damage, he regains that many hp instead.
Equipment, LimitedCold damage dealt to Absolute Zero is increase by 1. Fire damage dealt to Absolute Zero is reduced by 1. Power: Absolute Zero deals himself 5 fire damage. Destroy this card.
Equipment, LimitedIncrease cold damage dealt by Absolute Zero by 1.
Ongoing, LimitedAt the start of your turn, Absolute Zero deals each non-hero target 1 cold damage.
Ongoing, LimitedPower: Absolute Zero deals up to 3 targets 1 cold damage each. Absolute Zero deals himself X fire damage, where X = the total amount of cold damage dealt by Absolute Zero this turn.
OngoingPower: Absolute Zero deals 1 non-hero target X cold damage, where X = the amount of fire damage that has been dealt to Absolute Zero since the end of your last turn.
OngoingPower: Draw 3 cards. Destroy this card.
TypeCardDescription
OngoingPlay this card next to a non-hero target. At the start of your turn, Absolute Zero deals that target 2 cold damage. If the target leaves play, destroy this card.
OngoingAny villain card which would act at the end of the villain turn instead acts at the start of the villain turn.
One-ShotAbsolute Zero deals 1 non-hero target 3 cold damage. Absolute Zero deals himself 3 fire damage.
One-ShotDestroy up to 3 ongoing cards. Absolute Zero deals each non-hero target X cold damage, where X = the number of ongoing cards destroyed by this card.
One-ShotAbsolute Zero deals 1 target 2 cold damage. Absolute Zero deals a second target 2 fire damage. Absolute Zero deals himself 1 cold damage and 1 fire damage.
One-ShotSelect 1 equipment card from your trash and put it either into your hand or into play. Absolute Zero deals himself 1 fire damage and 1 cold damage.
One-ShotYou may draw a card. Search your deck for a module card and put it into your hand. Shuffle your deck. You may play a card.

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