| Description | Enemy |
| Snake like enemies that charge fast when they spot you. | |
| Burrowing sandworms that generally have weak tails. Sometimes enlarged and promoted to boss status. | |
| Resilient mummy-like creatures. Usually weak to fire or light. | |
| Infamous shield-eaters. Apparently have much akin with world leaders. | |
| Gelatinous monsters. In some 3D games, they leave behind jelly that can be made into/used as potions. | |
| Flying plant enemies. Demoted to mere Clawshot targets in some recent games. | |
| Weak little dinosaurs that protect themselves with giant metal masks. | |
| Tentacled enemy that spits rocks. Generally appear on land in 2D games and in the water in 3D games. | |
| Giant spiders that drop from the ceiling on strands of web to block passages. | |
| Four-legged arachnids that like to jump around. The blue ones sometimes walk on water. | |
| Skeleton warriors. In some recent games, they've developed the annoying habit of reforming when killed. | |
| Moving cacti (?) that tend to near-endlessly burrow out of the ground in desert climates. | |
| Indestructible spiked obstacles that either follow a set path or are motion-activated. | |