Common Zelda Enemies

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Can you name the common Zelda enemies?

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DescriptionEnemy
Giant spiders that drop from the ceiling on strands of web to block passages.
Wizard enemies that teleport around and shoot magic beams. Totally not Black Mages from Final Fantasy.
Gosh darn bats. Don't try using fire around them.
Four-legged arachnids that like to jump around. The blue ones sometimes walk on water.
Burrowing sandworms that generally have weak tails. Sometimes enlarged and promoted to boss status.
Water demons with an annoying energy attack. Share the same name of a more friendly aquatic race.
Giant armored warriors (or are they just living armor?) known to be hard to beat. Sometimes Iron Knuckles appear instead.
Snake like enemies that charge fast when they spot you.
Gelatinous monsters. In some 3D games, they leave behind jelly that can be made into/used as potions.
Giant fire-breathing lizards sometimes used as a boss monster. Dislikes smoke.
Infamous shield-eaters. Apparently have much akin with world leaders.
Moving cacti (?) that tend to near-endlessly burrow out of the ground in desert climates.
Sentient hostile flowers. Counting their Boko varients, they have appeared in every 3D console game so far.
DescriptionEnemy
Living statues, generally only come to life when touched.
Weak little dinosaurs that protect themselves with giant metal masks.
Tentacled enemy that spits rocks. Generally appear on land in 2D games and in the water in 3D games.
Ghosts that often appear when you touch a headstone. Not to be confused with Poes.
One-eyed statues that rotate and fire lasers.
Flying plant enemies. Demoted to mere Clawshot targets in some recent games.
Flaming skulls. Touching one sometimes renders you unable to attack for a time.
Skeleton warriors. In some recent games, they've developed the annoying habit of reforming when killed.
Giant floating hands. If they get you, it's back to the start of the dungeon for you.
Pig-like monsters somewhat similar to Ganon himself in visage.
Indestructible spiked obstacles that either follow a set path or are motion-activated.
Resilient mummy-like creatures. Usually weak to fire or light.

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Created Mar 15, 2012ReportNominate
Tags:Nintendo, common, description, enemy