Common Zelda Enemies

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Can you name the common Zelda enemies?

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Giant fire-breathing lizards sometimes used as a boss monster. Dislikes smoke.
Snake like enemies that charge fast when they spot you.
Burrowing sandworms that generally have weak tails. Sometimes enlarged and promoted to boss status.
Giant armored warriors (or are they just living armor?) known to be hard to beat. Sometimes Iron Knuckles appear instead.
Gelatinous monsters. In some 3D games, they leave behind jelly that can be made into/used as potions.
Weak little dinosaurs that protect themselves with giant metal masks.
Giant floating hands. If they get you, it's back to the start of the dungeon for you.
Water demons with an annoying energy attack. Share the same name of a more friendly aquatic race.
Living statues, generally only come to life when touched.
Ghosts that often appear when you touch a headstone. Not to be confused with Poes.
Tentacled enemy that spits rocks. Generally appear on land in 2D games and in the water in 3D games.
One-eyed statues that rotate and fire lasers.
Infamous shield-eaters. Apparently have much akin with world leaders.
Gosh darn bats. Don't try using fire around them.
Flaming skulls. Touching one sometimes renders you unable to attack for a time.
Giant spiders that drop from the ceiling on strands of web to block passages.
Flying plant enemies. Demoted to mere Clawshot targets in some recent games.
Indestructible spiked obstacles that either follow a set path or are motion-activated.
Sentient hostile flowers. Counting their Boko varients, they have appeared in every 3D console game so far.
Pig-like monsters somewhat similar to Ganon himself in visage.
Wizard enemies that teleport around and shoot magic beams. Totally not Black Mages from Final Fantasy.
Moving cacti (?) that tend to near-endlessly burrow out of the ground in desert climates.
Four-legged arachnids that like to jump around. The blue ones sometimes walk on water.
Resilient mummy-like creatures. Usually weak to fire or light.
Skeleton warriors. In some recent games, they've developed the annoying habit of reforming when killed.

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